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    [GS] How much are you willing to pay for a “great” AI?

    if it was for a good civ game, maybe $3 per hour so if i play for 500 hours, maybe $1500 but it would have to be actually great, not firaxis marketing "great" it's unclear whether great AI would make civ6 enjoyable though. i know it would be great for something like civ4
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    Basic question re AI: RTS versus TBS

    RTS AI is usually not programmed to examine your scenario of endless amounts of possible moves every second. there's usually lots of planning and sequencing and scheduling of various things. it's not programmed like chess where it can just try every possible combination of commands and pick the...
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    [GS] Did you pre-order already?

    no i think i'll wait for a bundle of all the expansions and DLC, buy it for cheap, and then probably never get around to playing the game i'd pay full price for a sid meier's civilization game, but i'm not too interested in ed beach's sim city
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    18 months later - how is Civ VI?

    civ6 might eventually become a fun diversion depending on what they do with it but it will never be a good strategy game because of numerous balance problems and poor design decisions civ 4 is kind of simple and straightforward, but if you want a competition based on optimal sequencing and...
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    Game AI & net based machine learning

    there's no point comparing a simple perfect-information 1v1 game with 2 or 3 rules to something like civ as for machine learning, it's not a good fit for these types of games that put you in new situations so that you have to actually think about what moves to make instead of memorizing...
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    [R&F] When will you be buying Rise and Fall?

    maybe when it's $5 civ6 is so bad that it isn't even enjoyable in multiplayer. i'm not in a rush to play against firaxis' clueless AI
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    The mid to end game of Civ6 is so bland

    the games are bland because they aren't close and aren't interactive there are a few ways to fix this, but the game has to not completely suck from a balance point of view if we want to even begin to have that discussion
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    Anybody else getting a streak of unplayable games ?

    this has always been civ6's problem you aren't playing the game. the game is playing you
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    Between Civ 4,5,6 how would you rate the depth of each game and the AI?

    gameplay depth civ4: 5/10 civ5 vanilla: 7/10 civ5 expansions: 1/10 (this is not a typo. civ5 expansions only added breadth. but they removed almost all of the depth from the game) civ6: 3 (?) AI: civ4: 2.5/10 civ5: 0.4/10 civ6: 0.1/10
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    “Nobody finishes games of Civ!"

    he shipped civ5 without an AI
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    Problem the whole Civ series suffers from

    this kind of assumes that the game is required to be fun from start to finish most strategy/racing games aren't like that at all. once they stop being close, people should just give up and move on to the next match
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    Has 1UPT Completely Destroyed this Franchise?

    i'm not saying i want RNG back i'm saying that the civ5/civ6 unit system is not just a change from stacking to 1UPT. it also messed up the pacing. a 1v1 battle between 2 units in civ5/civ6 can last a dozen turns with the gradual chip damage, healing, and retreating instead of a...
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    Has 1UPT Completely Destroyed this Franchise?

    biggest problem with 1UPT isn't even the lack of stacking it's the silly hitpoint system that turns every skirmish into a world war 1 slugfest even civ4 would suck if it took 12 turns to kill an archer with a swordsman instead of 1 turn
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    A patch will NOT fix this game. Ever.

    he ruined the only good parts about civ5 with the expansions (the whole meta-strategy of wide vs tall). what has he done to earn respect? civ6 is basically an unbalanced pile of irrelevant city-builder mechanisms. it's not a fun multiplayer game, so even if the AI magically gets fixed, the best...
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    Has 1UPT Completely Destroyed this Franchise?

    it's not dead. it's just hypercasualized poor game design killed the quality. 1UPT just made firaxis trip over themselves faster than they would otherwise
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    Tom Chick's take on Civ 6

    want to pay me $250K for 3 years to make it happen?
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    Do you believe they actually play tested Civ 6?

    seems relatively good from a quality assurance point of view (civ4/civ5 had more crashes for me at launch) seems awful from a gameplay balance point of view
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    Now that Civ VI is out, which is the best Civ game?

    for multiplayer, it's civ4
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    What the civ series really needs is competition

    time to lay down some disappointing truths: my perspective is from being an expert at civ (mainly civ4 against human players) & some other strategy games, education & professional background in computer science, and currently developing a strategy game if your goal is to make a good strategy...
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    Tom Chick's take on Civ 6

    you can dismiss any complex tactical combat idea because it won't work in multiplayer even 1UPT should have been dismissed because it doesn't work in multiplayer, but they went ahead with it and left MP to rot only problem with that is if you ignore multiplayer and don't write AI, then you...
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