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  1. Shiawase

    Large Rivers (trying to make an old dream come true) [IMPLEMENTED]

    I wish so badly for this to be implemented... Stumbled upon a few references to it during my gameplay and I'm really hooked on the concept.
  2. Shiawase

    Release 3.0 has been published - Feedback please here

    OK, a legit bug report now. I'm suspecting it'd be far from high priority due to being kind of a fringe case but maybe one day... Any chance for 3840x1600 widescreen support? It works perfectly everywhere except for the modded city screen where stuff just gets blown way out of borders. It seems...
  3. Shiawase

    Release 3.0 has been published - Feedback please here

    Love your use of formatting, Ray! Looks like it's your trademark on this forum :D The whole forum thing takes me back to the 00s, especially the emoji :crazyeye:
  4. Shiawase

    Release 3.0 has been published - Feedback please here

    Ooooooh. So that's where the problem lied! Ran smooth from the release version .zip. Thanks, looks like I was getting ahead of myself there lol. You guys should really make a big ol' DOWNLOAD link on the main page with a huuuuge font :lol:
  5. Shiawase

    Release 3.0 has been published - Feedback please here

    Thanks for a quick reply! Yes, I do use a separate folder (proof pic attached!). The errors pop when doing manual "Load a mod" from the vanilla civ4col as well. Went ahead and emptied the Cache in My Games folder too. Checked the AV (MS Defender) but there are no new threats, nor did I get any...
  6. Shiawase

    Release 3.0 has been published - Feedback please here

    Hi, First-timer here coming from TAC. I'm trying to run the mod but it keeps failing spectacularly with a myriad of errors, most of which complain about "more siblings than memory allocated for them in ...". I'll attach a screenshot for the first one. First thought was the game version but I'm...
  7. Shiawase

    Hulfgar's Modpacks - Industrial and Complete Edition

    Yay that solved it, thanks! Is there something I'll be missing because of file removal, which changes did it make from the original one? Also, is there currently any known workaround for razing cities? Maybe plundering improvements or the likes. Thanks again, I'll be sure to report any...
  8. Shiawase

    Hulfgar's Modpacks - Industrial and Complete Edition

    Someone, please help! I crave to play this mod, especially as the DLC loads much faster than standalone version.
  9. Shiawase

    Hulfgar's Modpacks - Industrial and Complete Edition

    Hey, Me again, this time with another bug. As you recommended, I went up for DLC version of CE mod. After I made first civ contact - I found out there're no buttons at all on diplomacy screen. Hotkeys working though, as well as if the other civ initiates trading. When removing your mod...
  10. Shiawase

    Hulfgar's Modpack Extended Edition "Rise of the Machines"

    That's good news, gonna try out the MP version than. And here're details for my game: 2. What game version do you have? 1.0.3.144 3. What expansions and DLC do you have? G&K, BNW, Explorers, Genghis, Harald, Isabella, Kamehameha, Nebuhadnezzar, Scrambled continents, Scrambled Nations, Sejong...
  11. Shiawase

    Hulfgar's Modpack Extended Edition "Rise of the Machines"

    Hey Hulfgar, Thanks for an awesome mod - that was exactly what I looked for! I'm currently stuck at resource bug after raising few cities (discovered the reason for it too late), which decreases lumber supply by 4 each turn incrementally. It was very frustrating to get stuck like that in...
  12. Shiawase

    v23 start problem

    That did the trick, thanks! Want to add that need to put it in Assets folder wasn't obvious since originally in archive it is located directly in mod root folder. Better add some explanations for those who will download it later!
  13. Shiawase

    v23 start problem

    Of course. Here's how my mod folder looks like.
  14. Shiawase

    v23 start problem

    Hi again everybody! Looks like there's something wrong with fresh version of mod - I didn't yet find any mentioning of it on forum so here I am. Before installing new version, as I always did before, I wiped previous version folder 'caveman 2 cosmos' from mods directory, and later even deleted...
  15. Shiawase

    v21 bugs and crashes

    Why would then we have another Leonidas without spartans - he deserted his squad :lol:?
  16. Shiawase

    v21 bugs and crashes

    That is understood, of course. But as for civs, that were not deleted completely from mod, only removed from the available civ list - is there a way for me to put a desired one back? BlueGenie, it actually has a word Leonidas in its name.
  17. Shiawase

    v21 bugs and crashes

    Oh, but aren't they the names of the same building? AFAIK, there was only one building with that name in history. Or just there is need to give whatever name for two buildings with different stats? In second case, there was, for example, one more temple, though it was actually a replace of...
  18. Shiawase

    v21 bugs and crashes

    Maybe not very important bug, but must be not hard to fix. There are two Leonidas hero units: one is called "Leonidas", another - "Leonidas - 300 spartans". Another duplicate is Solomon Temple: first of them is built by great prophet in Jewish Holy City, second is usual Great Wonder with the...
  19. Shiawase

    Common Errors and/or Crashes Section

    All of that sounds strange to me, because: 1) By default all programs are limited for use of only 2GB of RAM 2) Even if there's not enough RAM, there's a swap-file.
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