From CIV6 i was expecting map art style like Total War Warhammer at least... but from the screenshots looks like AoE Online ιs back :)
Lets see the modding support that they will offer... Take a look at download section here and check how many units/improvements/resources/ made for CIV5...
I think we are at v.41 now
https://www.dropbox.com/s/w95cr5w0cdblikw/JFD%27s%20Cities%20in%20Development%20%28v%2041%29.civ5mod?dl=0
BTW JFD changing TechReveal & TechCityTrade for SHACKLES resource seems that has no effect :confused:
C2C for CIV4 does this
Copying from http://forums.civfanatics.com/showthread.php?t=439673
Subdued animals can be used to
- create buildings
- be butchered for food, hammers and gold
- fight in "games" in your arena for money and happiness
- be studied for science and culture. All these...
Now we need to add
Pandas / http://forums.civfanatics.com/showthread.php?t=161041&highlight=animals
Elephants / http://forums.civfanatics.com/downloads.php?do=file&id=4487
Polar Bear / http://forums.civfanatics.com/showthread.php?t=150297
Animal Keeper /...
Using the latest version of CBP, CiD etc, i am getting this
at JFD_CID_ProvincesUtils.lua is this line
And the game looks like this :)
*********Update
My mistake Works fine. Side-note for other ppl:
If adding a new era you must update the militarySupport table from JFD_GetProvinceBonusTT...
I am getting this error using CBP and CPP
I guess has something to do with the:
Added MP denounce button in trades (offset to left, will address offset later)?
With these mods install CID (v13), CP (v72), CBP (v13), ExCE (V.8) and CulDiv Core (v4) i am getting this error x 4 times :)
I thought that the happiness system of CBP was conflict with the CID (v13) and i disable it. By disable it (CBP) finally i saw the Crime and Loyalty features :king...
I wonder if it is possible for someone to convert those units from Civ4 to Civ5
Outrigger
http://forums.civfanatics.com/downloads.php?do=file&id=20901
Siege Tower/Balista
http://forums.civfanatics.com/downloads.php?do=file&id=19106
Does AI understand If you put negative value lets say to Food... or ignore the negative effect and just build it understanding only the positive values of the building?
And yes you can add negative happiness to buildings from policies
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