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    Dinosaurs

    Nevermind the Hippo/Giraffe your remaining models list is more than enough! :goodjob:
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    Dinosaurs

    I hope those one or two that you are referring will be Mammoths, Hippopotamus and Giraffes:) We would love to add them also at Wildlife (Reborn).
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    Pre-order Civ6

    Already top at Steam's Top Sellers list
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    Screenshot analysis!

    From CIV6 i was expecting map art style like Total War Warhammer at least... but from the screenshots looks like AoE Online ιs back :) Lets see the modding support that they will offer... Take a look at download section here and check how many units/improvements/resources/ made for CIV5...
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    Barbarian catapult

    Wow nice! finally a new catapult unit!
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    Cities in Development (Obsolete)

    I think we are at v.41 now https://www.dropbox.com/s/w95cr5w0cdblikw/JFD%27s%20Cities%20in%20Development%20%28v%2041%29.civ5mod?dl=0 BTW JFD changing TechReveal & TechCityTrade for SHACKLES resource seems that has no effect :confused:
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    Wildlife (Reborn)

    C2C for CIV4 does this Copying from http://forums.civfanatics.com/showthread.php?t=439673 Subdued animals can be used to - create buildings - be butchered for food, hammers and gold - fight in "games" in your arena for money and happiness - be studied for science and culture. All these...
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    Cities in Development (Obsolete)

    I don't know if this error is from .v40 Mods List includes latest versions of JFD's Major Mods, CBP, CP and no custom civs
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    Wildlife (Reborn)

    Now we need to add Pandas / http://forums.civfanatics.com/showthread.php?t=161041&highlight=animals Elephants / http://forums.civfanatics.com/downloads.php?do=file&id=4487 Polar Bear / http://forums.civfanatics.com/showthread.php?t=150297 Animal Keeper /...
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    New Version - January 14th (1/14)

    Yes just the CP and CBP from the MEGA site (unpack them at MODS folder) Havent tried the Automatic Installer yeat
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    New Version - January 14th (1/14)

    Latest versions of CBP, CP, CiD, Culture Divercity, ExCE
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    Cities in Development (Obsolete)

    Using the latest version of CBP, CiD etc, i am getting this at JFD_CID_ProvincesUtils.lua is this line And the game looks like this :) *********Update My mistake Works fine. Side-note for other ppl: If adding a new era you must update the militarySupport table from JFD_GetProvinceBonusTT...
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    New Version - January 14th (1/14)

    I am getting this error using CBP and CPP I guess has something to do with the: Added MP denounce button in trades (offset to left, will address offset later)?
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    Cities in Development (Obsolete)

    JFD any chance to see YIELD_JFD_CRIME to work with Building_YieldChangesPerPop table ?
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    Cities in Development (Obsolete)

    <3 JFD seems it works fine (Provinces, Crime, Loyalty features are displaying correctly) but previous LUA errors are still here
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    Cities in Development (Obsolete)

    With these mods install CID (v13), CP (v72), CBP (v13), ExCE (V.8) and CulDiv Core (v4) i am getting this error x 4 times :) I thought that the happiness system of CBP was conflict with the CID (v13) and i disable it. By disable it (CBP) finally i saw the Crime and Loyalty features :king...
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    Unit Request Thread

    I wonder if it is possible for someone to convert those units from Civ4 to Civ5 Outrigger http://forums.civfanatics.com/downloads.php?do=file&id=20901 Siege Tower/Balista http://forums.civfanatics.com/downloads.php?do=file&id=19106
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    New Version - February 27th (v. 2/27)

    Any chance to see resources that generated from buildings (steel for example) have an impact to trade routes yields?
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    Bug Reports - Post Here!

    Not a bug actually but a request... Can you please make LocalPopRequired to show the buildings at Building Tab just like NationalPopRequired ?
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    Adding negative effects to buildings

    Does AI understand If you put negative value lets say to Food... or ignore the negative effect and just build it understanding only the positive values of the building? And yes you can add negative happiness to buildings from policies
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