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  1. swordspider

    How to deal with quitters

    Oh come on now, he only quits when he is losing!!! Heh.
  2. swordspider

    move after end turn - has it helped?

    It's great for fixing things you forgot or catching cities you put on production focus that are starving themselves before they tick of a pop point. It's also great for doing exceedingly cheap attacks after you have 'ended' your turn. Likewise, it is helpful to be able to counter the...
  3. swordspider

    Stopping the Mohawk Warrior Rush

    This is a sub-strategy to go along with the rest of the strategies already discussed, just make the Mohawks Disappear! Heh, here's how: It is insanely beneficial to plant your GG as a Citadel *if* there is a clear choke or cutoff point or you fear you will lose your capital otherwise (then...
  4. swordspider

    Multiplayer Cheaters, Unfortunately they Exist

    Ok, well they are out there now. Not sure how they did it, but they did. Ran into two cheats, Soldier and scott1095. They were in a 4player FFA and both of them had 3 cities on the ground on turn 12. One was Iroquois and the other Persia. Clearly, that is physically impossible on Prince...
  5. swordspider

    What is the Best Civilization in Civilizations 5?

    I'll vote in your poll, but you just simply can't say which is the 'best civ' because there isn't one. You need to qualify your statement a bit more, which is the best Civ in X scenario or Y situation. Anyway, despite the barrage of rude replies you are going to get, welcome to the forums...
  6. swordspider

    The Multiplayer Iriquois-Mohawk-Child Rushers

    It's NOT crying Tommy. Crying would be me mad because I am being beaten by them. This is FRUSTRATION because I BEAT THEM over and over and yet they STILL insist on doing it. *IF* they were winning, then it would be crying. They are most certainly not winning against me, just the noobs they...
  7. swordspider

    The Multiplayer Iriquois-Mohawk-Child Rushers

    Ok, let's set the record straight: Let's see it straight here: This is a troll thread, and we don't appreciate having such threads here. 1. ANYONE age 3-11 can build 20 Mohawks in multiplayer, get the free great general and rush their neighboring civs and usually win (because the mohawk is...
  8. swordspider

    Cross-Ocean Invasion Tips on Multiplayer?

    What Mishi said is correct, he will have at least one coastal city, probably more (as proven by his warships). If you can gain the advantage on the water, ships reduce coastal cities very quickly through bombardment. Then any land unit can take it from the water in 1 shot (even a darn scout)...
  9. swordspider

    Game settings to try as a 2 player 'co op' team?

    Well, I'm not a fan of upping the difficulty through the 'level' settings personally. The AI is the AI, the only difference in the difficulty is what effect YOU and how much free crap the AI gets in the start. What makes for a better game (again in my opinion) is to up the number of AIs on...
  10. swordspider

    Great Library Bug - MP broken

    Confirmed it too, all free sell bugs are fixed. Now if they will just fix those Iroquois rushers... need to nerf the Mohawk by 1 point.
  11. swordspider

    Great Library Bug - MP broken

    Well, now it has everyone up in arms too. They need to fix it fast. In probably 4/5 games I play I get the GL first (before turn 26) only ever losing it to Egypt with marble. Last night was playing with a guy named 'noob-seeking-missile' and he freaks sh*t on me for cheating saying my gold...
  12. swordspider

    You Can't Stop the French!!

    True dat. But I was taking out all outside factors. I hate the french personally, but damn they got it good with the patch.
  13. swordspider

    Why don't we add the X-Seed 4000 as a wonder?

    How about some realistic future wonders? Spaceships? Are you serious, have you seen world budgets lately? The first one with a spaceship is going to be Bronson because no government is going to give money to that. NASA just got a nice slap on the wrist and even they don't have spaceships...
  14. swordspider

    Kill The Scout: The Case for Cash Not Units

    You know, scouts don't actually cost gold do they? The warrior you start with definitely does, but if you build a scout, or two, and hold your mouse over 'unit maintenance' it is still only 1... which is your warrior. Perhaps there is a certain number of units you can have under that 1 gold...
  15. swordspider

    You Can't Stop the French!!

    Ok so I know most of the changes were made with balancing in mind, but good gosh the french are stupid over-powered now on the start if you know how to play them. I mean, I know it is their unique civ ability, but it is just stupid now because of the powerful tech trees. Assuming quick game...
  16. swordspider

    City Spacing and the Patch Effects

    Obviously the patch had some pretty big changes, but one of the hardest ones for me to understand was the city spacing requirements. Whereas I agree maybe 3 tiles would be a smart move, 4 is just ridiculous. For a direct example, I played a MP continents game last night on Small. I founded my...
  17. swordspider

    Riflemen rush under 100 turns(patch 1.0.1.217)

    Rifles can be had by turn 80 still if you play it right, specifically using the free GS and getting GL. Best I have done is 85, but I know I can beat that based on those games.
  18. swordspider

    Does anyone miss horse units?

    Knights are still relatively strong but horsemen are nearly pointless. Their primary draw is their move range but even that was nerfed. The only thing I use horses for anymore is to have at the back of the line for that one-last attack you sometimes need to finish off a unit or city...
  19. swordspider

    On Forts

    Citadels are better, but forts have a good place on mountains right outside your workable city tiles and on the path to your current, or future, enemies. Don't spend a lot of time on it though, if you are playing the game right, it should be them who is worried about whether or not they have forts.
  20. swordspider

    In beginning of game, how far tiles would you go to get a important resource?

    I'll go as far as it takes to get a luxury that otherwise I wouldn't get. In fact, my 2nd and 3rd cities (in a game that I intend to play for a longer term) are usually way out grabbing other resources. I will even pass up closer resources to secure further ones and then settle the closer ones...
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