Search results

  1. C

    Intrigue lvl 4+

    There is only one way to build intrigue fast enough, that is: Send agent -> Establish network -> recall agent -> Send agent -> establish network, etc...
  2. C

    Minus 20 and below health is...

    Agreed there need to be additional and very very harsh penalties for going -30, -40, -50 and so on. At -50 I feel there should be next to no population growth at all and very severe science and production penalties in the range of 50% reduction.
  3. C

    What are you doing with your Energy?

    Amassing enough energy for just one building isn't really that much excess, I use my excess energy to turn new cities into useful ones, buying all production, culture and science buildings I can afford.
  4. C

    Am I the only one that doesnt like opening with Prosperity?

    Mass digester does indeed give +1 food per tundra tile worked in additional to 1 hammer to the city.
  5. C

    Siphon energy on Marathon...

    It is hilariously OP and trivializes the economy almost as badly as traderoutes. in the midgame an agent nets around 4-500/turn. That's basically the same yield as 15 ITR's and you can gave 7 agents doing this...
  6. C

    To costly to feed?

    Playing this game without a mod that heavily nerfs traderoutes is completely pointless.
  7. C

    First Civ that's too easy to be playable :(

    Yes you can abuse broken and unbalanced mechanics to win easily even at apollo, or you can download some already available mods that fixes alot of these issues and challenge yourself.
  8. C

    Covert Ops is overpowered

    Coup is not the only covert op mission that is OP. Siphon energy is also. It yields way too much energy. It should be cut to a third of what it is now.
  9. C

    Aliens should upgrade with time

    As it is now aliens are only of any consequence in the early part of the game. They should become stronger over time, perhaps in line with the faction that has the highest harmony affinity, as the dna from all the experiments and creations leaks into the indiginous spieces. Not that they should...
  10. C

    promotions and perks

    Removing all the interesting promotions into perks and only making a couple of tiny 10% boosts available as promotions is a big step backwards from CiV, I feel. It was much more interesting and personal with your own specialized army forged through combat in CiV, losing an elite unit cut right...
  11. C

    You don't need military

    Anyone with a tiny bit of sense, have already installed a mod that heavily nerfs traderoutes. Playing the game vanilla is quite pointless.
  12. C

    What constitutes "flanking"?

    Nothing odd about it. If a military unit finds itself even partly surrounded in a combat situation it will have to divert part of its resources and manpower to fight both fronts. I don't thin you're likely to find a (successfull) commander who will command his men to ignore one or more of the...
  13. C

    Why quests are bad

    This is actually a GREAT idea!! Modders?! Where are you?? Make this happen, please! :crazyeye::D
  14. C

    First Impressions

    Tech web: Love the idea even if the UI needs alot of help as pointed out by many others. Victory conditions: Again I like the idea of having to accomplish something really epic, the actual implementation doesn't seem very epic. Just moving some slow moving units, or feed your entire army into a...
  15. C

    Anyone else think trade routes are a bit too good?

    You won't buy the game over a small balance issue that can and will be easily fixed by modders in a short period of time? I guess I know which affinity you will go for should I ever meet you in a multiplayergame...
  16. C

    Community Call to Power Project

    Social policies and wonders cut it down. 285k gold to upgrade a CGX cruiser to fusion dreadnaught :eek:
  17. C

    Community Call to Power Project

    Sure, where are the savegames located? :confused: Can't find them in the steamfolder
  18. C

    Community Call to Power Project

    Am now at the very end of the game, have built all wonders and production/gold buildings in my capital and some of my larger cities (Except robotic district, 9400 gold upkeep?). Capital produces 15460 hammers and 18400 gold. Second most productive city: 7200 hammers 4010 gold, third most:5000...
Top Bottom