Maybe Sid difficulty was too easy and the cost factor of 4 was reduced to 3. But of we look at the food box and that the shield box if partially cut off, then it is probably "only" regular Sid.
And if you bombard a Barricade while still having multible moving points left, then you will lose all moving points. That seems to be some kind of glitch.
AI does on some occasions use gold for buying shields, usually when at war and units are needed urgently.
I suspect the mechanism is similar to pop rushing, with the difference being the availability of enough gold or enough population respectively.
"widely available" is open to interpretation, but games requiring an at the time modern gpu were quite common in the late 1990s.
Civ3 does require an "DirectX® 8.0a-compatible video card".
https://www.civfanatics.com/civ3/#system
Chances are that ceteris paribus was violated. So far no convincing evidence was submitted to suggest that the science age is working in any version except those that were modded for it.
https://en.wikipedia.org/wiki/Ceteris_paribus
If that were the case, then it should be easy to replicate it with the Napoleon Scenario. When i use one of the french MGL in a city with barracks to create an army, then it says "Regular" after adding a unit to the army.
Creating an army with a MGL seems to work similar to enslavement: The...
No, that happens in unmodded games just as well.
Population in F8 is population points, say 12 in a fully developed city. Population in F11 is population as adding the population of all cities together. The population of a city does not scale linear with its population points, it scales much...
Temples can help to deal with the anarchy period in which neither the luxury slider nor military police are available for keeping cities from rioting. It is unlikely to be worth the hassle, but it should be mentioned for thoroughness.
As far as i can tell there is no such limit. The units within an army have their experience level and whenever they destroy an enemy unit they have the chance to promote. Maybe not to create an MGL, but to elite they can promote. An army of four veteran cavalry can be come an army of four elite...
Is that so? If a city builds an army, then it can be a veteran, depending on barracks or no barracks. But if a leader creates an army, then it is only a regular army, is it not?
If the army has the opportunity to withdraw from battle the chance for doing so might be a bit higher. 58% instead of...
Yes.
AI in Conquests may be very unlikely to use the luxury slider, but is it actually confirmed, that it nevers happens? I very vaguely recall having seen a screenshot showing AI to use the luxury slider. The scenario to look out is a single city AI with lots of commerce from tiles.
The amount of years does not matter, the amount of turns does.
Every 20 turns unhappiness from whipping is reduced by 1. So for 10 whipped away citizens it takes 200 turns till unhappiness from whipping is fully gone.
If you have a savegame from before the last war, then try giving luxuries to...
Well, the shields hardly matter for workers. Food does matter, as does gold. And having 100 gold to spent is not a given in the early game. But it does slow down AI, which may also favour such a deal.
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