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    Emigration

    Seem like you where thinking of the "Dark Ages" in the late era of the Roman empire, I was thinking of the Dark Ages in Medival Europe when the church outlawed science, kings went on crusades and art and litterature flurished.
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    Emigration

    If you want the Dark Age to reflect the real Dark Ages in European history it should not cause all thoes negative effects. Insted it should be an option to trigger it manually when your people are unhappy. (But once triggered you cant stop it manually). The effects of the darkage would be that...
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    Kruelgor's Huge Earth

    The reason to why rhese should be added as city-states is to shape the growth of the empires in these areas. As it is now All you need to do to win is to pick romans, warrior rush france and germany and then you will be unstoppable. But things like that dident happend, Romans conqured greece and...
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    Active City Defense

    I also would like to see the file posted here, as a Wine user i cant use the ingame modbrowser because no support in wine for the download tool this game uses.
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    Kruelgor's Huge Earth

    I wonder, what is your aim Kruelgor. Maybe you dont find our suggestins fitting well into your aim? One possibilaty would be for us to make a spinoff where we add the changes to enforce/promote a more historical correct expansion of the empires. If this dosent suit your aim that is.
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    Dannebrog - Kingdom of Denmark

    This is not true at all, there is an old story about a battle between Norsemen(vikings) and a Brittish lord. Where the Norsemen was at a big disadvantage because they would have to cross over a wide river with a narrow bridge. So they would take massive casualaties trying to cross. So insted...
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    The Swedish Empire

    Well IKEA just dosent fit Karl XII, while for a more peacefull swedish king IKEA would be a good choice. But for Karl XII it should be all war :)
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    Active City Defense

    Would it be possible to make cities impossible to conquer without catapults if they have city walls, insted you just raids them and gets a bit gold, but while the walls are up you just cant take over it. But i guess changes like this requires the C++ SDK,, myabe not even possible to impment...
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    Hitler, Fuhrer of the Third Reich

    It's a part of the history, and a major part, so imo it should be included. Also there should be an Stalin mod made as well, and compared to Stalin, Hitler was pretty much a "nice guy". --EDIT: Just saw that there already where an Stalin civ avaible :) Maybe is some parts of Europe, here in...
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    The Swedish Empire

    Karl XII, Carlous Rex is a very strange choice as even thought he was a great "war king" he did ruin the swedish empire and caused it's collaps and the end of Sweden as a major power. The logical choice would be Gustaf II Adolf. If you want it to be Karl XII it should be two UU's...
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    Performance mod ?

    How about removing all military units for city-states while they are at peace and just spawn them when they go to war. This should lower the unit count alot.
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    Kruelgor's Huge Earth

    Denmark I do agree with, but Norway is not needed unless Sweden is added as a playable civ I think. Althought I have not yet play-tested England, so maybe they indeed is needed to limit them. -------- They are not, Gauls where Celtic tribes in the area of where belgium is today. My idea was to...
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    Economy Mod

    I do not agree with you here, dont know what maps your are playing on, but expansion should be more limited by luxery then of production speed of settlers. Imo Settlers shouldent have any production time at all(or quite cheap), but spawning one settler should cost one population (like in erlier...
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    Mod Component Request Thread

    Right now deserts does not limit movement at all, but if it was added so units takes some damage from moving to a desert tile like 2 dmg/move and then if it ends it's turn on a desert plot it takes 5 damage. This would make deserts alot more intresting. The damage taken should be lowered in the...
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    Kruelgor's Huge Earth

    A good idea that i dident think of, with this chnage the cartagians should be added, and russia should be moved to be just north of Illyria and Thrace, as it's there the ancient swedes built the trading post that became Rus and then Russia. I do agree with this, the mesopothanian cultures was...
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    REQUEST: Better farm tiles on coasts and rivers.

    I would like to see the farm textures to be i,proved when then are close to the coasts and rivers, on the coasts there are sometimes ackward areas that makes it look a bit strange, but nowhere near as bad as with rivers. Rivers, esp thoes with plains looks realy realy bad in the game when there...
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    Emigration

    Is it possible to target the emigration according to era's? In Ancient era they should emigrate to the closest city, because the limited travling posibilaties. And have a max limit of like 12 squares, if no city is avaible within that range the population will just be lost. Travling is hard in...
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    Performance mod ?

    I always play on Epic/Marathon, but I never ran into the issue that I dont have anything to build in the cities. Rather I have to delay building of structures just to get some units out. What mods are you using?
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    Ideas, Requests, and Feedback

    Just a small note, not sure if anyone brought it up erlier but here goes.. In the info about Svartalfar, wich i guess is a typo and should be Svartalfer (a swedish word for a fantasy race avaible in DoD a swedish roleplaying game, and also from the Norse Mythology). But the info about them...
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    Performance mod ?

    Most of the graphical data are loaded unto the GPU's memory, so it does not affect the rest unless if you have an integrated GPU that uses the system memory. Also memory avability dosent affect the turn speeds very much unless you run out of RAM and it starts to use swap, and if that happens you...
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