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  1. J

    Getting Started

    Why not increase maintenance if the Seaport gives to much coins? This balances it: The threshold for building it get's a bit higher, because profit gets lower. You will build it when you would receive 4+:c5gold:, but do you still prioritize it when you would only receive 2:c5gold:? It could...
  2. J

    Policies

    So Thal, is it possible too add trees? Ow, and: http://forums.civfanatics.com/showpost.php?p=10311719&postcount=257, yes, no?
  3. J

    Diplomacy

    Or a combination off some? -Increase your limit of diplo units -Provide some units *maybe 1 per x turns (like a Mil.CS)* -More influence/decreased rate of losing it?
  4. J

    Policies

    Naval Tradition indeed is very mediocre, promotions/xp to naval units won't add much, especially with the weak naval AI. Why not a 25% :c5production: boost on naval units and buildings and +1 :c5production: on sea resources? Trade unions is already less usefull for the Iroquios and the Inca...
  5. J

    How can I organize things better?

    Or a trouble shooting forum, with a: Compatiblity issues Beta stuff Bug reporting Similar to what Bananijoe said.
  6. J

    Diplomacy

    Hmmz, interesting idea to make Mil. cs better. Thal (or another modder), is it possible to increase Mil. cs aggressiveness or attack range?
  7. J

    Armies

    Ouch... Yet more proof that CiV should not have this early.
  8. J

    Armies

    Didn't dare to mention this, but this :D Some native movement bonus would be awesome. Less trivial barbs :) It is possible to create a promotion vs barbarians, right? Now you need something to add this to all AI units. Unless they will take it themselves with the xp granted on higher levels...
  9. J

    Looking for a modder to hire

    At least you have democratic parties! Dutch politics include no-womens-allowed parties and a couple with just 1 person talking (and the rest not being allowed to say a word). *yes, offtopic, has been handled anyway :D*
  10. J

    Armies

    To redirect some part of a discussion: There has been talked about making desert tiles harder to move on. Arabia (UA) and the UU of Egypt and Babylon would get a movement bonus in desert to compensate/negate this. Further; Why not test barbarians with the same promotion minuteman and scouts...
  11. J

    Leaders

    This is where you can add AI relationship. You could add the requirement of open borders, DoF or just "not at war". Because you don't need a 220 :c5production: building in each city. And 1 :c5happy: per copy could lead to: 8 from terrain, doubled by the Bazaar, and 2 from CS. That could be an...
  12. J

    Leaders

    I find the Bazaar too strong now, and the UA lackluster. Is it possible to only allow the double supply of of nearby luxuries when there is a road connection with the capital? Or, when currency is researched, if the road connection is not possible. Either of one as a UA trait, and not from...
  13. J

    Leaders

    Steam discriminates mac users, had no idea of this. Hate it anyway, I'd rather see a % boost, than a flat boost. Even if it is vanilla. The luxury 'boost' is -bazaar requirement + road connection required. It's not like this is some a lot better. It's slightly faster/easier to get, and less...
  14. J

    Leaders

    I'd rather not see a +2 gold on Bazaar. That's very much like the Papermaker. Both are buildings you like in all cities, and promote ICS. Trade Caravans Double movement speed in desert +15%:c5gold: from trade routes (about 1:c5gold:/5:c5citizen:) *stronger* Nearby luxuries provide double...
  15. J

    Getting Started

    Thanks for the updates here!
  16. J

    Diplomacy

    Regarding diplomacy, or more specific, city states, I don't like it being another factor using production. I do like the idea that instead of bribing you could also send in a diplomat. But what I would love the most is a better quest system. More diversity amongst quests and more quests...
  17. J

    Policies

    Double gold takes some uniqueness out of Askia's triple gold. Healing in a city is already 3, I think that more healing would not be that more usefull. Maybe a production bonus to the nearest city? A pillage bonus, so to say, similar to that of clearing forests. Enslave the camps...
  18. J

    Policies

    So you want the % bonus to change into something else? Add a new promotion. A military unit who conquers/pillages (somethings) a Barbarian camp gains this promotion. Like a Rite of passage or initiation. The promotion could be anything from a straight forward xx% bonus to some sort of...
  19. J

    The Honor tree and warmongering

    This is probably a side path from the current discussion, but something which could also release the tension of warmongers vs. culture. There are 4 victory conditions (and time...): Let's compare these. Domination requires: Economic requires: Scientific requires: Cultural...
  20. J

    The Honor tree and warmongering

    Or maybe more easy: maintenance - x (2?) = culture p/turn. But this seems like something usefull! But what is the rationale about garrison producing culture. Gamewise it's fun/choice/decent, but what does it do to realism?
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