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    March Patch Notes (formerly february)

    Your rephrasing of my post to suit your argument and attempt to explain your comprehension error can be handled like this; I did not mean it that way. No matter how you interpreted, I have again corrected you on the matter so do try and deal with the statement as I meant and not how you want to...
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    March Patch Notes (formerly february)

    Your fault. Others here did not interpret it that way. If I believed the issues I have with the game could be addressed with the current access level of mods or wanted a modded fix I would read(again) Kael's how to mod pdf and do it myself.
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    March Patch Notes (formerly february)

    Your opinion on my opinion would not matter.
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    March Patch Notes (formerly february)

    I did not imply anything about who out numbers who here as this game is not majority rules. I just stated the group that I believe I belong in.
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    March Patch Notes (formerly february)

    There is a perception to be seen which differs by the level of involvement and power one has with this product. Forgive me if my labeling of a group whose only involvement and power over this product is purchasing and playing is not necessarily how you would classify it. I am in this group and...
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    March Patch Notes (formerly february)

    Then up until the moment they are really fixed by the workers at Firaxis, they are perceived as conflicting by common players. At least it looks that way from my common player POV.
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    March Patch Notes (formerly february)

    There are games that handle 1upt just fine but shoehorning a combat system that conflicts with the limitations of the civ system is not good overall no matter how much fun some can derive from it despite the limitations.
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    To the vanilla players: why do you hate mods?

    I can't get achievements...sounds like a bunch of console players.
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    March Patch Notes (formerly february)

    Please don't because I could not disagree more and don't want to get sucked any further into your analogy.
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    March Patch Notes (formerly february)

    So who is Firaxis winning against in your analogy? I am just as curious as pjdodd. This is yet another retooling to change the game. And from the general reactions the Friendship system and SPs will be revamped again. While these endeavors of the devs can be fun to watch and learn from for...
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    March Patch Notes (formerly february)

    Usually it means that some game mechanic is so apparent and not integrated into the game that it feels like you are playing the mechanic instead of playing what the game mechanic is supposed to be in-game.
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    Polynesia? Seriously!?

    HAHA I sort of ignored that bit. I had to wiki his song list as the name of the song didn't not come to me upon reading bibor's post. A 14 year old being aware of the lyrics to a 1960 Sam Cooke song is also all kinds of impressive.
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    Polynesia? Seriously!?

    I am not sure which is more impressive, that at 14 you we making criticisms about the validity of the inclusion of some nations in civ and questioning the history knowledge of those game developers or that you had your own Amiga then.
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    Were "stacks of doom" really that bad?

    If you want to oversimplify and ignore the journey through the eras then your tactic for civ iv is easily matched by tossing out as many modernized infantry as you can in civ v. What do you do before having teched up to infantry?(assuming you don't only start your games in the modern era)
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    The patch is out!

    Let me know how it is. I might reinstall the game if I like what I read.
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    Were "stacks of doom" really that bad?

    1upt and stacks are viable implementations of combat for games, neither is better than the other(one paper). This is not an awareness issue. Outside of the civ-vacuum most gamers were already aware of 1upt and stacking combat before civ 5. Despite the lamenting of some there was indeed tactics...
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    Victories feel hollow.

    All that is fine and dandy if there is no way to have AI Khan run a few conditionals in order to reassess his likelihood of accomplishing said domination victory. These algorithms you speak are are hardly scripts that are set in stone without escape clauses. Who are we kidding. This thread is...
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    Trade has no value in civilization V

    Non-domination victories have a place within the Civ series as there are players that aim for those goals/playstyles for at least one of their saves. The lack of enjoyment you feel towards those paths does not lessen their viability to players that are not you.
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    Center city tile yields

    "On iron/hill: 2/4/1" Is that with or without the Russian UA?
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