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    A little idea for Cultures

    Thank you Necratoid. And on topic, I think cultures should be unique to each city or few cities if you meet the requirements ... but not quite. I think they should influence other cities in some ways and other cities it trades with or its close to would get some of the benefits. And i mean any...
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    A little idea for Cultures

    Not on the topic really ... but would you be able to give some source material about that please? That's something new to me to learn and I'd like to read some more about it if possible. Thanks.
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    defence buildings

    Of course I didnt mean to make ALL defensive buildings have that ability. However overall defence rating of a city might represent how well SOME of defence buildings, like towers, are located and enhance their effectiveness. So going by your example, yes, a wall would not cause damage to...
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    Caveman 2 Cosmos

    Taking into consideration all know bugs and/or gameplay (units/techs/civics ect) unbalances that were identified so far in the latest version as well as previous ones which version do you people think is the most bug-free and polished so i could have a "full game" from prehistoric to future eras...
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    defence buildings

    I guess that one square would represent square tens of kilometres wide. Ancient and medieval weapons might have a range of few hundred meters and gunpowder based defences a range of few kilometres. No sane commander would order his troops to make a siege camp within said range. On the other hand...
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    C2C - Weather Discussion

    I remember the mod Fall from Heaven that had blizzard that travelled across the map and turned tiles into tundra or snow. In Fall from Haven 2 there are events like very cold winter or very dry summer changing some tiles into other forms of terrain for few rounds. Also in the vanilla game theres...
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    Explain to me culture please!

    Since we have very limited choice what cultures we can build perhaps if would be better to have more liberal requirements for cultures (perhaps the same for multiple cultures that come from same regions of the world) and cultures would appear in cities by chance by events? Sure player would have...
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    Buildings Limiting Number of Unit?

    That sounds reasonable. If its possible to mod it that the more units the more severe the penalty (im thinking - % to combat to model how difficult it is to operate in a crowd and even negative heal rate [like terrain damage, maybe slightly weaker tho] for really big stacks to reflect the matter...
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    Explain to me culture please!

    And what about American (USA) culture? It needs both American (continent) and English culture that are not possible to obtain other than (i think) playing as Americans and conquering a city off English player with English culture present and then building your own native one and then American...
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    Initial Military Promotions (beta)

    Im not sure if it fits withing the original idea but i thought id share my thoughts here. So . . . I was playing Victoria2 for some time and commanders there that you assign to your armies have 2 random traits that sort of simulate their skills and personalities/background. They come in both...
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    Caveman 2 Cosmos (ideas/discussions thread)

    But thats how it looks in the reality. Behind every military power is both strong economy (gold) AND strong industry (hammers). Im not trying to force anyone though. With enough of economy power you could substitute your hammers with gold (meaning you have an option to upgrade through hammers or...
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    Caveman 2 Cosmos (ideas/discussions thread)

    With all extra techs, units, buildings, religions etc this mod by default makes everything more complicated and micromanaging-ish. I dont buy the argument about punishing "builder" types of players. Civilization is a mix of both building and military and if were trying to speak in terms of...
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    Caveman 2 Cosmos (ideas/discussions thread)

    Like i said, you could rush the unit-upgrade build just as any other thing you're building. But the price would be related to the "hammer-price". I think upgrade prices are very very low. In my games i can barely feel the expense of upgrading, its more like stopping by mcdonalds and buying a...
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    Caveman 2 Cosmos (ideas/discussions thread)

    I was thinking about units and ships upgrades and ive got one idea that might be interesting to consider. Instead of disabling unit and ship upgrades i thought that upgrades could be built separately from units and then attached to a unit or ship at which point the unit or ship would become...
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    Caveman 2 Cosmos (ideas/discussions thread)

    Perhaps make it as option then :)
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    Caveman 2 Cosmos (ideas/discussions thread)

    They do refit ships, they do not upgrade them. Basically the hull remains the same and with the exception of nowadays ships (where they just add some missile batteries to increase firepower) it was the hull that put limits to what main armament the ship could have while remaining a stable...
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    Caveman 2 Cosmos (ideas/discussions thread)

    I think that ships should be unupgradable. That would go towards my idea of making them more expensive because if one would want to keep the fleet up to date then he/she would need to keep building new models and scrap the obsolete ones. As to troops, well, i dont think how could you retrain a...
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    Caveman 2 Cosmos (ideas/discussions thread)

    Thanks. What other filters do you have in mind?
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    Caveman 2 Cosmos (ideas/discussions thread)

    I personally like the fact that i have more building choices than the time to build things and keep up with new options that come up with the research. Makes me think what my cities really need and forces me to specialise them. I consider it to be a good thing. What i dont like about it is...
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    Caveman 2 Cosmos (ideas/discussions thread)

    Ive noticed that the wonder (i forgot the name) that gives free marker (bazaar upgrade) in each city also blocks the ability to build silky road wonder as it requires bazaars. Ive checked how many turns would it take to build it, set my city to idle and then waited and after the time i would...
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