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    Ashurbanipal vs. Kamehameha

    Holy... that statue of Ash may be the manliest I have ever seen. A true king is a warrior, scholar and lion wrangler :eek:. Edit: Ha, the statue is located in San Francisco!
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    Sandstorm - Maya - Deity (G+K)

    Yeah my computer is pretty chuggly so I prefer to play in strategic view. By now I find strategic view a lot easier to see especially for battles. But not being able to see city builds and defenses is a minus. Maybe I will go back and try to replace some of the screens with normal view.
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    Sandstorm - Maya - Deity (G+K)

    I defeat his knights. My sword is red healthed, insta-heals, and is red healthed again, but but another is already coming up to replace it. Ghandi retreats back towards his capitol. Even an era behind, melee + ranged defeats melee. Those knights probably would have been a lot more effective if...
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    Sandstorm - Maya - Deity (G+K)

    It's quite an exciting war with Ghandi. This is the religion I got which was pretty much my first choice:
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    Sandstorm - Maya - Deity (G+K)

    With desert folklore already we are generating 7 fpt. Time to expand. As soon as the monument completes, Palenque starts starving out a settler. Waiting for Collective Rule is too slow, so we grab a free worker instead and start developing all our luxes. Turn 33, Tikal is found in the shadow of...
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    Sandstorm - Maya - Deity (G+K)

    Okay so the idea here is to abuse desert folklore to rack up massive amounts of faith on a desert map. Ideally then this will fuel a holy warriors religion for a domination game. I'll use the Maya because of their UB and because their REXing style suits my gameplan. I guess I'll reroll if I...
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    Petra needs a nerf?

    Petra is crazy OP. I don't mind some things being OP in this game, and it's a fun wonder that adds new strategies, but that said they could nerf it and it will still be OP. Stuff that could be changed that will still make Petra one of the best wonders in the game: remove the yield bonus to...
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    desert folklore very powerful pantheon

    Here it is at 650BC. It's those riverside desert hills that are just ruinous. 3F 3H 2G 1F and it's probably not hard to find a map where you can get 10 or more of them. I should have settled farther to the southwest to grab more, but even what I have is more than enough.
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    desert folklore very powerful pantheon

    Here is a start I rolled as Theodora on the Europe map. How much better do they get than this? I am at 1000BC on this map and it is already sick sick sick. A spoiler though: Save:AutoSave_Initial_0000%20BC-4000.Civ5Save
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    Cheesiest Diplo Victory Ever

    Someone has maybe been playing too much deity pangea; the game should not be balanced around that. Friendships are supposedly more reliable in G+K than in vanilla, so real democratic voting may be workable now. If the AI is still too psycho, you could add a mechanic where say you can somehow...
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    europe map type?

    It's the flatness that makes Europe work though. Scripts like pangea/continents are hampered by the restriction that everything has to be surrounded by water; you can't have Asia and Africa stretching off the map. Continents in round worlds always end up the same lumpen blobs, maybe with some...
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    europe map type?

    Well it should go without saying: Europe is a continent designed by god for war ;). I really enjoy this mapscript. I think part of it is knowing the general outlines of the geography and you can start forming you world domination plan as soon as you know where you are, often on turn one. Some...
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    Cheesiest Diplo Victory Ever

    I don't get what you're saying here. You get other civs to vote for you if they like you. City-states could still be a large part of the equation in some games. Are you suggesting that because of CiV's "play to win" philosophy the AI's would have to be programmed to vote strategically, denying...
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    Cheesiest Diplo Victory Ever

    Of all the suggested fixes, no-one has suggest the most obvious one: population based voting. It's nice that Firaxis tried out "everyone gets one vote" in this iteration of civ, but at this point I think it's a failed idea.
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    Carthage, are they an effective civ?

    Ugh, this thread title was a mistake, I should have know better. Is there a way to change it?
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    Carthage, are they an effective civ?

    Yeah messenger of the gods makes the UA. It feels like France, you settle new cities and instead of feeling vaguely guilty about it, it's like mmm.... more power. I've been playing on the new Europe mapscript, which is also strong for Dido but perhaps more balanced :lol:. I know you get...
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    Carthage, are they an effective civ?

    Yeah I agree. They seem best suited for a science victory with settling and some conquest on the side. The question is whether this is an effective strategy in general in G&K. Your have to settle cities yourself in order to get the most out of your UA, and the settler rush comes at the same time...
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    Carthage, are they an effective civ?

    I enjoy Carthage quite a bit, but was wondering if people found them to be an effective civ? They seem to have the Greek syndrome. Their UU's are ancient + classical and seem strong on paper, but suffer from not being part of a decisive strategy (read: rushing fools). Has anyone been able to...
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    Civ designers know little about the Earth

    I've always been struck by the grassland/plains division, which is one of the atomic building blocks of the Civ experience, but isn't part of any ecological classification I've ever heard of. I don't know if "grassland" or "plains" are at all be scientific terms; I always thought they were two...
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    Boredom with CIV5 demystified

    Maybe this a trend in gaming more generally but you have to get from there to argue that this wider trend has somehow influenced CiV 5's design. Maybe it has, but it's a lot harder to see than some people claim. The paucity of traditional strategy games, or at least the relative paucity compared...
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