When you start a game, each score for each leader is modified by a random value from -2 to 2. For example, Gustavus Adolphus has a Friendly bias of 6 and a Deceptive bias of 3, but this could mean that he turns out to be Friendly 4 and Deceptive 5 in one game, and Friendly 8 and Deceptive 1 in...