I like your term "spy trawlers" - reminds me of the good old USSR in the '80s...
One thing to watch is how far the AI settler is from it's capital city. The further away, the cheaper they will be to bribe. I've seen from about 200g way up to 800~1000g for one close to home. If you are...
One other item to mention: a "critical path" road or rail link between two cities with a trade route link can increase that particular route's trade arrows between 50% (road) and 100% (rail). Determining the "critical path" between the cities is tricky - there are some threads on the theory...
I had also noticed that uprisings tended to happen repeatedly on the same tile, and found that fortifying a unit on that tile will suppress it. Note that they cannot happen within a city radius so covering your island with overlapping cities will eliminate them, but a few of those cities may be...
OCC is fascinating for an uber-perfectionist like me, but you have to be willing to swallow your pride and play a bit differently than you would if you were building a big empire bent on world domination. The OCC Guide (called the Paulicy after PaulVDB) was on a personal website that got taken...
Neither barb units nor cities detract from your ending score - only pollution squares do that. You can get a "bonus" from the Raging Hordes setting (and does that increase at Raging+1/2/3? I don't know).
Someone at Apolyton believed that the "spontaneous uprisings" could be eliminated for...
In giving you a wall around every city, it does not put the actual improvement in your city's list of improvements. The effect is there, though, in the defense bonus and the peace offers. Note also on the map that after you build it all your city icons have little walls around them. The same...
How To Make Other Civs Friendly:
- Play Classic v2.4.2 CivII (MGE & ToT are hard-coded for greater hostility)
- Gift techs, maps, and gold whenever an AI Attitude drops below Cordial
- Do not back-stab/suprise-attack any AI civ
- Use a "representative" government
- Keep your units out of...
The "clicking cities" problem in conjunction with the "units only move diagonally" problem sounds more like a problem with your mouse or keyboard drivers. Are you using a joystick or some other unusual pointer? Are you using a standard PC or a laptop with touchpad/eraserhead or something else...
Happened to me once too. The "next-to" issue trumps the "in city" status. Bummer for those one-tile islands. If you park your trireme "next-to" the city it will float (it sees the land under the city). Maybe the island is Krakatoa with a giant sinkhole in the middle of the harbor...
Although not created for or "certified" for XP, CivII will work fine with default settings. One thing to be wary about is your video drivers. CivII uses WinG and Indeo drivers, which it tries to update itself but you can download and update yourself.
For these and other technical questions...
Yes, Chieftain level does prevent you from disbanding a size 1 city (keeps the newbies from fragging their own civs). No workaround known besides starting at a higher level or waiting for Barbs or AI to take them out. You must be an ultra-perfectionist...
Changing the "weak" string in GAME.TXT is not going to help, because you get that label based on your score and not your civ size. Any non-OCC game you finish thereafter which has a similar score will then get the OCC label as well. Wobbegong's solution is an after-the-fact edit that you will...
Tax collectors are not the first solution you should turn to when you are hurting for cash. Two other things you should look at first are increasing the number of trade arrows in your major cities and delivering good caravans or freights to high-paying destinations (usually foreign, unless...
You can build roads on any land you want by selecting the set/eng and hitting the R key. You will see an "R" on his shield while he is working, which disappears when the road is done. For irrigation you need to be on or adjacent to a water source (ocean, lake, or river) OR full-bordering (not...
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