The biggest thing letting the game down for me is the AI* which is what I thought you were getting at with that subject line but then you end saying its the basic design and a board game designer could have fixed it... So I guess I'm disagreeing, its not a design problem for me but an...
same game as my earlier post. The aztecs that were friendly to me for the entire game just turned on me. I took a city state before but had checked their demeanour for a few turns aftwerwards and nothing chnaged (no red modifiers) BUT they did change their language 'bloodthirsty, etc'. I may...
I managed to get 'silver mountain' or whatever its called in my capital with spain. Very nice. Maybe a bit overpowered but Im stuck between 4 civs so I think its fair.
Emperor level. It's likely they saw a civ suddenly double its city count and with a relatively weak army thought they could have a shot. Pity is they didn't actually team up to take me down (would be hard to program I imagine). They did go from Friendly to DoW.
France didn't even bother to...
Some social policies help too. Tradition (top left of the policies) has a -33% in your capital city which is nice and easy to get at the start. Also look at the piety tree.
Curciuses (spelling?) are good to build too if your city has the option.
Interesting extra facts from Emperor game I am currently running.
Spanish capital with a natural wonder (the 10 gold mountain). I have grown to 4 cities on a standard map but those 4 cities cover a LOT of area unlike some of the AI which seem happy to ICS (others are settling like normal sane...
I did manage to get a standard fractal map starting city with the following resources once though:
-2 river wheat
-3 silver
-1 aluminium
-1 iron
then gems & coal just outside the 3 ring radius.
I wish i could repeat that again!
resources are set at the time of the map beign generated. You can test this by restarting a map and noticing the Iron/horses still pop up in the same place every time.
You may find that your settling cities in places with lots of resources already, its unliekly that coal will pop up next to a...
thanks! i'll have to grab it as I looooove a nice blob of a civilisation and AI cities plonked down in 'my area' is almost guaranteed war.
Though landed elite drops the cost by 2/3 (66%) so ankor wat would only drop it by another 20% befor eit hits the cap of ~85% .... right?
Just putting it out there.... he might have quit for more money somewhere else. Hes a lead designer now, quite a resource, even if he did work on a "terrible aboniation wurzt game evar!" million+ selling game.
The patch has worked in its aim of improving the game. The strat forum has people coming up with strats that may or may not be useful instead of it being filled with replies of "just build 4 horses, all other strats suck".
People seeem suprised that the patch isnt perfect. Like it should have...
Part of the problem with the happy AI cheating is that its so easy to SEE that its cheating. In Civ4 the AI got plenty of 'cheats' but it was buried in the GPT calcs and spread out over a number of mechanics. in Civ5 its heavily concentrated in one area.
Not that I agree that its a problem...
Its not the luxuruies that annoy me, its the bonus resources that aren't really much of a bonus (except wheat and thats because you can build a farm instead of a specialised structure on it).
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