And the Civ series has always celebrated the destination far better then Civ V. There are many things that could be done that are not developer time intensive, that would give a greater sense of accomplishment at the end game IMO.
Raging Barbarians does not increase the spawn rate of BARB CAMP IIRC, so only the OTTOMONS would actually receive benefit for enabling this option, as their UA is tied to BARB UNITS not BARB CAMPS (as Germany's is).
Germany is actually better with RAGING BARBS set off, as it is only...
1. If you go to the ECONOMIC WINDOW and then click on the RESOURCES TAB, it breaks down HAPPINESSS for you IIRC.
A shorthand summary for this appears when you hover over the HAPPINESSS meter at the top of the main window (which from your OP you likely already know, but just in case....)...
Nope, you are correct. Potential (a factor of beaker production and espionage buildings (ie Police Station etc)) affects the chances of another Civs espionage attempts.
I do not believe tech disparity matters (although I could be wrong on this). If you target a Civ that has no techs you can...
Its not a bad idea, but I would also say its better to reference in the response why the difficulty is Important, otherwise its not really going to help much.
In other words just because you have referenced your skill level, does not mean what you are saying is a reflection of that skill...
I agree, quick movement is the immersion killer.
Glad Firaxis made it an option and didn't just assume what players wanted, like they did upon release. Now everybody is a happy camper :)
Yes you are correct, it could be made more balanced. I guess I was referring to an explicit per unit bonus more then anything.
I think you unit request idea is a good one. So long as the benefit had a timer associated with it (ie like PROMISES, or DOFs do) and was mild (Ie more significant...
No you won't. That's why they mentioned LIBERATING it.
The BNW code explicitly prevents the WARMONGER penalty being added for LIBERATION (more specifically it adds it and then takes it away). You will still get the penalty for the DOW though, if you instigated it.
What I was referring to was your assumption that the AI would always turn on you, this is the false part. I should have been more explicit, I do apologise for this. Also I did not mean to give offence, just stating what I know from the code that is all.
If I can get around to it I will post...
Potential mild spoilers below if you don't want to know about FLAVOUR values do not read.
BTW Think of this as just a numerical version of the AI's EEG, being interpreted through the lens of psychology :) No suspension of disbelief necessary ! (I have to much pent up frustration towards...
No problem. Glad I could help.
I like a challenging game, so tend to throw a few AI's into the mix that will, as the code says, run around and break things :) Preferably AI's that know which end of the lance goes towards the enemy.
Best thing for upping the aggression is making sure the...
Sounds like your VIDEO card is struggling a little. Although you probably knw all of what I am going t suggest, I wll do so anyway just in case :
1. If you have an ATI or nVida card, go into Catalyst/nVidiaControlPanel and turn on all performance options.
2. In the Civ V options make sure...
Mate the suggestions I made (and others) were to help, the OP. It was not a criticism. I was not saying anything was wrong with the OP's laptop ??? Truly baffled by how you got that from my response. Also the OP explicitly stated their laptop could barely handle GDS AND KINGS.
So what if...
Just check the AI FLAVOURS thread here :
http://i.imgur.com/qELOwj6.png
Essentially if you want more civs pursuing a CONQUEST VICTORY then you want to pick Civs whose WAR and HOSTILE ratings are significantly more biased then their FRIENDLINESS and NEUTRAL ratings. Additionally a greater...
I am afraid this is also incorrect and false.
I suggest you have a look at one of the many threads that have been written enumerating how the AI does what it does and why. In particular I suggest you look for a particular thread created about 2 weeks ago by a CIVFANATIC who talks about how...
No it does not. I am afraid you are mistaken.
From a fairly careful going over of the AI BNW code, I can assure you there is no such benefit.
It is within the realm of possibility that I could have missed it, but would conxider it extremely unlikely.
To be fair, if it did exist it would...
Howdie sandgroper :)
1. I guess its a little hard given I am not familiar with your playstyle, but am assuming it is CS heavy. SO same as you normally would if I read your playstyle correctly.
What I would suggest is MARRYING the CS that you would not normally use. I am guessing MILITARY...
Hmm. Well one of us is making a mistake of interpretation or in understanding. Everything I have found shows that the AI only gets the happiness benefit, the barb bonus and some minor gold bonus'. There is no culture bonus ????? The XML has no handicap for culture that I am aware of, and from...
Things to keep in mind on Emperor
1. The AI's start with POTTERY and ANIMAL HUSBANDRY (not just POTTERY).
2. Your BARB bonus drops from 25% to 10% (AI's stay at 60%), so Barbas are more dangerous. Also the range at which BARBS can start hunting you increases.
3. AI gets a free WORKER and...
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