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    Thoughts on if there will be an Artillery Fix?

    One way they can do that is to decrease the damage of ranged units the more weakened the target unit is, and set up a threshold where ranged units can no longer deal damage to them .
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    Do you prefer Civ IV's traits or Civ V's unique abilities and what'd you prefer in VI

    Yeah, I think this one is the better alternative . I'd prefer that they first set the traits for each civ, and then give an UA to balance it . Or even better, they can adopt an idea from a certain Civ 4 mod, to add negative traits .
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    Gandhi already confirmed as India's leader? (AGAIN?!)

    People here overstimate the importance that leaders have over their countries . One leader does not define its whole country. One leader does not undo and reverse secular religious conflicts by himself/herself . One leader does not lead alone, and depending on the truth of some conspiracy...
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    Sid Meier's Civilization VI announced!

    I don't mind cartoony graphics . They're simpler to run, age well, and often, are less buggy than ultra realistic graphics .
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    Things in Civ V you don't want to see in Civ VI

    About them and about Great Admirals, there are some things that can make them better: Set a turn limit, a battle limit, and a 2 eras limit, to limit their duration . That way, you can't use the GG/GA you've earned in ancient era, used to warriors, arrows and trirremes, to improve the...
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    A simple corruption system to work along with a new citystate system!

    City-states were one of the most interesting addictions of Civ5, along with others, and I'm glad they'll also be in Civ6 . But they don't influence (default)civilization as much as they get influenced by civilizations . One idea to allow their influence to scale more is to implement a mechanic...
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    Female rulers

    She is the equivalent of Hilary Clinton in Argentina . Maybe even worse
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    One City Challenges are going to be harder.

    One city challenges will depend way more on the initial location . Depending on how they rework trade routes and city-states, you'd need the OCC to be the center or the hub of a trade route network and you might need to build robust alliances with city-states close to you to fend off aggresion ...
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    Changes to City States

    One thing they can do is to allow city states close to each other to form a confederation, kinda like what "Switzerland" is . This confederation should blend characteristics of a city-state and a "default" civilization . One thing they can do is to act as a "bank", where you can "deposit" the...
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    Trade Routes management expanded!

    The addiction of trade routes management, with Caravans and Sea Cargo, is very recent, but there are a lot of room to expand it, either in mods for Civ5 or for Civ6 . Some things I'd like to see: New Technologies: Glassblowing: Requires Pottery . Allows your cities to build a Glass Facility...
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    Balance patch discussion and goals

    Hi!! Two suggestions to fix the old "ranged superiority" problem in Civ5: Add a "promotion" to ranged units(land, naval or air) that reduces the attack damage of ranged units when they attack wounded units(land or naval) . It would have the following features: This damage penalty scale...
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    Super Power Modpack - Total Conversion

    1. I mean, if a ranged unit(land, naval or air) attacks an wounded unit(land or naval), would this ranged unit suffer an attack penalty?It is quite annoying how ranged units are able to eliminate other units so damn easily, while in reality, mobile units(cavalry or tanks) are the ones that...
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    Help improve the expansion pack!

    If there's an update to further improve the Piety Tree, I think it would be a great idea to head in a direction where you can choose one religion to be a "state religion", and have bonus toward having it as a majority religion in your cities: Piety(Opener): In addiction to the current...
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    Super Power Modpack - Total Conversion

    Hello everyone, I haven't seen any mention anywhere in the logs about it, but I'd like to know: Does ranged units(land, naval and air units) have damage penalty when attacking wounded units? Also, are ranged naval units unable to attack land units that are not on tiles directly adjacent to...
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    Map requests

    Opening the first map request of 2016, my request is humble: A map like Small continents, with: The continent clusters holding up 2 or 3 civs, and 4 or 6 city states, The continent clusters are isolated from each other in such a way that any civilization will only be able to meet a 3rd or a...
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    Removing atom bomb and Nuke missile from Civ5

    Maybe this "SDI Defense" could be a National Wonder, unlocked by Robotics Technology, that requires a very late game defence building, such as a Bomb Shelter
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    Do you think CIV 6 should be ideologically biased

    When the whole Freedom/Order/Autocracy ideology system gets carried over to CIV 6, the only change I expect is a stronger "peer pressure" system for civilizations to follow one or other ideology, based on the choices of the civilizations that they have the closest links
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    NEW GREAT PEOPLE1 :Great Politician/Bureaucrat-Great Sportist-Great Curator

    Great Writers's Political Treatise kinda works exactly like this great philosopher you speak of . Also, there is already Great Architects, but named as Great Engineers .
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    What should I do now (for fun?)

    What if you pick civilizations for the AI to play that aren't punished heavily with Raging Barbarians? Like early warmongers(Aztec, Germany, Japan, Ottoman, etc) or Tall oriented civs(China, Ethiopia, Egypt, etc.)?
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    Wonders you never build

    It makes any warring attempt at your civ a nightmare, even if you have to deal with 2 or more players against you .
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