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    The "Official" Diety Overflow Exploit Challenge

    I've been trying this exploit and it's great. The limiting factor here is without a doubt the turn the World congress is founded which determines the turn Scholars in Residence is approved. You can ensure that Scholars passes proposing it and buying votes from 3/4 civs moving your spies during...
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    Micromanaging the City Screen

    The true art is doing it in at war in mp with the turn timer on :D
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    I hate coastal starts and the ocean tiles in general

    Yeah because it's clearly better to keep growing forever than to get 1232 beakers on turn 199 xD
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    I hate coastal starts and the ocean tiles in general

    Deity. 3 coastal cities. Almost no sea resources.
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    I hate coastal starts and the ocean tiles in general

    I always try to get 4 coastal cities. Tradition with food cargos make your cities grow in a way you can't compare with inland ones. You get lots of free food and you can assign your citizens to hills and keep growing. Cargos don't give +4 food they give double than caravans. Also, lighthouse...
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    [BNW] Peaceful Culture Victory Guide (immortal)

    World fair can make the runaway civ get 1st prize and stack lots of culture. I wouldn't recommend that. Also all tourism built pre national visitor center and internet pales in comparison to the one built after them. I would recommend focus growth, science and RAs instead of early tourism /...
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    Byzantium Sacred Sites Culture Victory Guide (T170 pangaea all standard)

    Egypt tomb allows size 2 cities without religious buildings giving only 4 unhappiness but songhai saves you 2 gold and gives 2 culture which is great. Nice civ songhai too. I think that to try this on inmortal you should go piety first, I'll give it a try with ethiopia.
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    Byzantium Sacred Sites Culture Victory Guide (T170 pangaea all standard)

    Well, don't build roads to size 1 cities, that alone makes you lose a lot of gold. Also, play pangaea to be able to contact all civs in a short term. You can grow your initial cities to size 3/4 if your happiness allows it and your cap to size 5/6 (important for roads). Once you start...
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    Cultural victory too hard? Diplo too easy?

    You need to tech faster. Once you have Hotel and Visitor Center in a capital full of works of art and artifacts with theming bonuses it's a matter of turns to win, long before diplo victory from the AI kicks. Once you hit Scientific Theory beeline to Radio to get Ideology and then research...
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    Byzantium Sacred Sites Culture Victory Guide (T170 pangaea all standard)

    Well you have to play it right. Expand fast and in places with faith tiles from your pantheon or natural wonders (even far away, you have to be aggresive planting cities), build monuments fast and build Oracle. Once you start buying pagodas/mosques your culture production rises a lot so you can...
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    Byzantium Sacred Sites Culture Victory Guide (T170 pangaea all standard)

    Writter guild appears fast (drama) so you can pop 1/2 writters and and place 2 works in amphitheaters (drama) to get 4 more tourism. Artist guild comes later (guilds) but you can get 1 and sit him in the Palace for 2 more tourism. 6 tourism is not that much but everything counts. You will...
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    Byzantium Sacred Sites Culture Victory Guide (T170 pangaea all standard)

    Liberty finisher and at the end your faith output is so high that you can go acoustics / printing press no problem and keep buying faith buildings.
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    Byzantium Sacred Sites Culture Victory Guide (T170 pangaea all standard)

    I tried an absurd approach with Egypt. 22 cities, I won turn 152 :crazyeye: Those Burial Tombs are awesome xD As you see 3368 was the culture score to beat:
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    Byzantium Sacred Sites Culture Victory Guide (T170 pangaea all standard)

    Well in policy order I named reformation as a pick :) but I will note it at the begining. T120 in quick (I guess like 150 in standard) and 20 cities wow. I founded just 11. As I said I'm sure someone can get a win in a nonsene turn doing things perfect.
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    Byzantium Sacred Sites Culture Victory Guide (T170 pangaea all standard)

    Introduction I tried different approaches to achieve a fast culture victory with Sacred Sites (reformation piety policy) and I managed to get a T170 one, although I think there is much room to improve and I'm sure that better players can get nonsense win dates. No special starting spot and only...
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    A culture victory guide for Deity difficulty

    Culture is now a tech race to hotels/airports and internet if needed, so a lot of wrong info here. Prioritize beakers, fill scientist slots and get rationalism to 2 beaker per specialist then fill them all. Freedom all the way: 34% turism bonus is a no brainer. Ignore all wonders. Once you...
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    A Brazil Early Game Strategy without Workers and Settlers

    Huge effort writing the guide but sorry to tell but the no worker / no NC has no sense. Lots of turns of poor growth and poor production in exchange of nothing? The hammers invested on a worker (or buy or steal one!) will be returned in no time and lots of benefits after that. Btw will get...
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    ideology unhappiness is impossible and horrible

    Post a savegame so we can give you advice.
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    Deity OCC Science Victory - G&K Strategy and Tips

    Well with BNW things have changed. More national wonders which is nice. Trade routes provide lots of money so it's easier to pay RAs and AI seems more peaceful. In the other hand you need three factories or modern era to get ideology which is hard for OCC (you can't get three) and only one city...
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    How powerful will Venice be?

    :old:There are many people still out there that have no clue about the power and capabilities of OCC play.
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