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    [BNW] The Help Text isn't showing up

    I apologize if it's bad form to paste a bunch of code into the forum, but the entire mod is pretty short. Can you tell me why the text is unaltered in the game? Tthere must be something wrong with my update command. Thank you! <GameData> <Language_en_US> <Update> <Where...
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    [BNW] The Help Text isn't showing up

    First, a question. Is the Help text such as the one defined by "TXT_KEY_BUILDING_MILITARY_BASE_HELP" the text which appears when you hover the cursor over an icon? This question is so basic that I haven't actually found anyone else asking it and perhaps I've been assuming something incorrect...
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    Civilization, Social Policy, and Tech Balance Mods

    I'm a novice modder and I'm like to combine mods I've made for Tradition, Liberty, and Honor with your mods for Piety, Commerce and Exploration. I thought commenting out the Update Database commands would work, but now the mod isn't loading in the game. Do you know how I can go about modifying...
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    Can you create a new <CombatClass>

    I'd like create a new unit (an airship) with a different promotion tree than existing units. I believe that means defining a new <CombatClass> for the unit. I found the existing combat classes, but don't how to create a new one, and haven't been able to find a template for it. Can anyone point...
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    New Mod Isn't Taking Effect

    Well, now I'm just talking to myself. This problem was fixed at the same time, I just didn't realize it at first.
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    New Mod Isn't Taking Effect

    Found another error in definition. Apparently UNITCOMBAT_NAVAL isn't a thing, it's UNITCOMBAT_NAVALMELEE or UNITCOMBAT_NAVALRANGED. I think I copied this from the base game. Correcting that fixed the problem. One issue left: When the build the dreadnaught in a city with a barracks, it starts...
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    New Mod Isn't Taking Effect

    Thank you, LeeS, that explains what happened. The mod exists again. Anyone have ideas why the combat animation kills it? How is animation defined, and what am I missing? I've seen several tutorials for importing graphics, but I would like to mod to be functional with the existing graphics...
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    New Mod Isn't Taking Effect

    Thanks for responding! I'm sure PROMOTION_ONLY_DEFENSIVE is part of the base game, I copied it from the CIV5UNITS.xml file where the Battleship has it. Actually, there's something I don't understand. All the naval units in that file have the promotion. I think it's from the original game...
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    New Mod Isn't Taking Effect

    This is my first attempt at creating a mod and most of "my" code is copy-pasted from either Kale's guide or the game XML. I'm running G&K because I never bought the other expansions. This mod is supposed to create a new unit called the Dreadnaught which, presently, uses the Battleship's icon...
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    [vanilla] Civilization Guide: DLC Inca (vanilla)

    It's not redundant, Pouakai's mentioned the benefit, but this article could use an expanded section on tactics. Cavalry normally shine on open ground (so they need Shock), and infantry benefit from the terrain defense bonus, multiplying the value of drill. I think the Inca's unique ability turns...
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