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  1. Z

    Game balance and AI

    I can imagine me not having posted a lot means that you give more weight to other people's opinions. But I'm aware there's a big discussion about the gold with strong opinions on both sides, so I tried to give some specific and objective points where the problem was felt instead of just yelling...
  2. Z

    Game balance and AI

    Though some might not like the choices, it does seem the most logical approach. Having a choice whether to play with revolutions on or off is nice from the players perspective, but essentially means you have to tweak the balance for two entirely different games OR choose a middle ground in the...
  3. Z

    Game balance and AI

    by the way: as usual, it's meant as positive criticism and by no means as an attack on your work or choices. Kudos for what you've accomplished, team, especially also for breaking some boundaries like the restrictions on the amount of resources. I'm rather posting this since I'm not sure you're...
  4. Z

    Game balance and AI

    Since it's a long post: the money issue is just a means to make a foundation and build an argument for the main point in the last half: game balance/AI and design. I tend to write long ones :S A problem which Zeinul recently addressed: there is too much gold. Currently I'm playing a Deity...
  5. Z

    How to make the AI civs keep up with you?

    Some great reactions, awesome :) Will be caught up in college too much this week to try a new game, but you definitely give some good ideas - thanks! @Sgtslick: Not sure which settings are relevant, there are so many these days *grin* (which is a good thing - I like the fancy stuff). The...
  6. Z

    How to make the AI civs keep up with you?

    @StgSlick: I agree, Ramses is really good, but only after the prehistoric era ended - wonders are starting to play a role only then (industrious trait) and his spiritual trait isn't much of an advantage in the prehistoric period either due to the guaranteed golden age of the cave national...
  7. Z

    How to make the AI civs keep up with you?

    Lately I've been wondering about the difficulty of the mod, and if it handles certain gamesettings better than others. Reason is that I'm structurally getting on top too early to keep the game interesting beyond the classic period, even though I'm not a particularly good player (builder-type and...
  8. Z

    Hunter/Gathering Nomadic start at Game Open project

    Nomads sound like fun, but to me it appears that there are some really tricky aspects. If I understand well, there are currently 2 concepts considered: one (1) where nomadic camps are mainly used in the early game to extend the amount of controlled terrain without building a city, and one (2)...
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