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  1. Beefie

    City States don't affect city settle distance

    Would it be possible for a mod to stop CS's impacting city settle distance? i.e. Cities must be at least 3 hexes apart, but CS are not factored into this.
  2. Beefie

    Strategic Encampment Historic Moment

    Ah I had thought all districts got a historic moment when completing their final building, on checking I'm incorrect and it's only those with without the yield based moment: First Aerodrome Fully Developed You have completed every building in an Aerodrome district for the first time First...
  3. Beefie

    Strategic Encampment Historic Moment

    Does anyone else think the Encampment District should have a Historic Moment associated with great placement like most other districts? Since it doesn't have base yields, I think in could work based on adjacency to geographical features - something like: Strategic Encampment Completed "You...
  4. Beefie

    Quick Questions and Answers

    Hi, Am I able to download mods via steam and copy the folder across to the Epic Games launcher location?
  5. Beefie

    Agenda fulfillment benefits

    How about instead of agendas merely being a +/- on your relationship with a Leader, they also providing some benefit if you play the diplomacy game and use the agenda to do so. For example, If you are a declared friend of a Leader and are fulfilling their Agenda, receive a small related bonus...
  6. Beefie

    Great People

    I do think the unique bonuses sound interesting, and not being guaranteed specific ones only helps to make each game different. Do you think this change will mean GP will be generated on an Empire wide rather than city level?
  7. Beefie

    Historical Agendas

    Yeah I agree with this, the agenda system seems flexible enough that it can generate these distinctions. For example, maybe Atilla dislikes civs with lots of wonders and Winston Churchill favours civs who conduct justified Wars (and conversely dislikes those who just warmonger). If they both...
  8. Beefie

    Historical Agendas

    With the introduction of the Historical Agendas, and how it seems to factor largely into the choice of Civ Leader, I was wondering what people think would be good choices for Leaders we see a lot in civ games E.g. Ghandi: is favorable to peaceful civilizations (Although this is kind of covered...
  9. Beefie

    Civ 5 Design Challenge II - Mechanics

    How about: Akkad - Sargon UA - Not even a perch for the birds: Gain additional culture :c5culture: and production :c5production: yields in your capital for each turn a city is being razed. Gain a tourism modifier against civs for each original city of theirs in your empire. UU - Heavy...
  10. Beefie

    JFD and Janboruta's Civilisations

    Don't have a problem with the name myself, but it does have me thinking that I don't believe I'll be mentioning the war with Armenius....(Probably fitting :lol:) yfl6Lu3xQW0
  11. Beefie

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    This is probably obvious, but I assume it doesn't include tiles within another Australian city's radius? i.e if Sydney and Melbourne are founded with 6 tiles between them, I hope each city doesn't receive tourism for the other cities claimed tiles. If a rework is considered, how about "+1...
  12. Beefie

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    Any opinion on a Prime Minister addition? I just think Australia would benefit gameplay wise if it had a bit more razzmatazz than being a suped up Great Writer. Maybe they can be expended in another civilizations territory, usually for a big green diplo boost but occasionally they threaten...
  13. Beefie

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    I would say revision 1, though also agree a GW would be nice. Maybe +1GWP in capital for each city connection? Just thought I'd point this out again. I really like the Prime Minister currently as it plays to my preferred style of small empire culture-monger, but I do feel its missing a bit...
  14. Beefie

    Colonialist Legacies: Interstellar Voyages

    I voted for the Eighth Fire as I am interested as what perks you will give to the covert operations, which looks like an interesting system. Though I sadly do not own the game so this may discount my vote :( Some ideas I had for unique cargo bonuses that might work for the Eighth Fire, or...
  15. Beefie

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    Here's an idea I had that may work in conjunction with Scapegrace's Yemen above, or maybe another Trade/Defensive civ in the pipeline (I believe Zimbabwe is billed as such?): UA: Production used for trade units also counts towards the most relevant military unit. This would mean when...
  16. Beefie

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    Ah fair enough, only suggested it as I thought it would be a more active way of playing but it's still great as exploration/trade civ. About the polar tiles, Kuserab has the right of it I think. Even 2-3 tundra cities will provide sufficient norse flavoring. A great write-up also Kuse, though...
  17. Beefie

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    Great, glad you liked it! it had been running around my head as a possible Exploration tree buff for a while, but here it seems a perfect fit. Can I ask your opinion on the "Morse Trader" promotion I proposed? I thought it coupled really well with the faster movement along trade routes to...
  18. Beefie

    Light In The East: Civs Of The Orient(And Beyond)

    :goodjob: Amazing map! Any chance of a Uniques preview?
  19. Beefie

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    I think this idea is shaping up and would enjoy playing it as is, but if I may suggest a few tweaks and thoughts I had that might help the Trade/Polar expeditions aspect that you want to replicate: A Favorable Name: Cities founded in Tundra or Snow spawn a roaming Walrus bonus resource and...
  20. Beefie

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    My take on them: A Favourable Name: Cities founded on a different continent than the capital receive a food bonus based on the number of bonus and luxury resources in workable range. Receive a tourism boost when this cities are first connected to your empire based their population. Or...
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