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  1. Frossa

    XML Reference for Leader Personalities?

    DoFWillingness is the leader's likelihood to enter Declarations of Friendship. What most of the variables mean concretely is ultimately just guesswork, unfortunately. There are some more up to date analyses found on the Steam page that might be helpful. Also, keep in mind that (at least in my...
  2. Frossa

    Looking to implement code from the Into the Renaissance scenario into my mod

    First off I want to say that I am a complete newbie to Lua and that my understanding of what I'm truly dealing with is very limited. The Into the Renaissance scenario has a feature where you inherit the Founder Beliefs of a Religion if you capture its Holy City. I want to replicate this...
  3. Frossa

    how to add rivers in the IGE mod?

    You click on the edges of this tile icon. Clicking on one side twice changes the direction of the river. Just like all other Terrain modifications, they don't appear until you reload the save.
  4. Frossa

    What is the deal with Unit model scales?

    I'm currently tearing my hair at the nonsense that is Scale row of the ArtDefine_UnitMemberInfos column. I previously had a simple XML code halve the scale of all UnitMembers, in a blanket fashion similar to this: <ArtDefine_UnitMemberInfos> <Update> <Where...
  5. Frossa

    Indian Rifleman

    Can someone make .fxsxml files for these? I tried creating them on my own to no success.
  6. Frossa

    Windows update ruined Modbuddy, need help

    Yeah, I realized shortly after, and disabled that stupid feature. Now everything works as it should. Thanks anyway.
  7. Frossa

    Windows update ruined Modbuddy, need help

    An update to Windows 10 recently ruined a lot of program settings, in the way that only Windows updates can do. I will spare you any frustrations about regarding this issue as a whole, for now I only need help on how to get Modbuddy up and running again. I opened the SDK for the first time...
  8. Frossa

    Accurate Maps

    I'm trying to use the dynamic city naming in my own mod, but I can't seem to get it to work. The game even successfully reads the modified Lua code, as is evident from the logs when attempting to found a City: [2521065.218] dynamic city names: player attempting to settle: 0 Gustavus...
  9. Frossa

    Civ5: WW1 Ship Pack

    I can't seem to get these Units to display correctly in-game. I'm using the Battleship ArtDefines as the template for them, if that has any effect. This is how they look: When attacking they don't play any animation either, the enemy just takes damage.
  10. Frossa

    Civ5: WW1 Artillery Pack

    Is there a way to have these use the Artillery sound effect rather than the Cannon one? They don't sound as modern as they look, which is a shame.
  11. Frossa

    rotating screen

    Yeah, I think the battle sounds disappear when you view Unit from a certain angle, unfortunately.
  12. Frossa

    rotating screen

    There's a mod for that in the Steam Workshop. He was probably using that. http://steamcommunity.com/sharedfiles/filedetails/?id=161225240
  13. Frossa

    Anyone Want To Create An Image?

    And best of all, there's this: http://forums.civfanatics.com/showthread.php?t=561815
  14. Frossa

    Disable golden age/"who's winning" popups.

    Alternatively, this also in practice prevents the "who's winning" popups from appearing. Change the number to X and you won't interrupt you for X turns. <Defines> <Update> <Where Name="PROGRESS_POPUP_TURN_FREQUENCY"/> <Set Value="1000"/> </Update> </Defines>
  15. Frossa

    Making Open Borders not require an Embassy

    Is this possible? Primarily, it'd be neat to be able to demand Open Borders as part of a peace deal, as you can't do that in the base game because you don't have an Embassy with the Civ you're "trading" with (because you're at war, obviously). My impression is that it's not something I can...
  16. Frossa

    Civ5 Object Creator- A small teaser...

    I've been utilizing this program (or whatever to call it) a lot these latest days, using it to make not only Building art, but Unit and Technology art too. It's of indescribable help, and I'd like to thank you again for making this :)
  17. Frossa

    Civ5 Object Creator- A small teaser...

    Something inconsequential, I just tapped a few letters on the keyboard because I wasn't making a serious attempt. I just made a new attempt though, where the image was named "testbuilding", and it worked :D
  18. Frossa

    Civ5 Object Creator- A small teaser...

    Strange, I tried loading a new test .png, but that didn't appear either. It was a solid yellow 160*160 square, surely that should theoretically work?
  19. Frossa

    Civ5 Object Creator- A small teaser...

    What file formats are acceptable for the icon? I tried loading a simple .png image, but it just appears as a broken image link in the app itself. Does the image need to have certain dimensions or something to work?
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