Search results

  1. V

    Fallout: Tame The Wastes bug reports

    I was working on a building to add food, but around turn 125 the New Reno families sent a couple "city capture" militia into my terrain and camped out... that was when I figured I should probably start over.
  2. V

    Fallout: Tame The Wastes bug reports

    Slow speed was referring to gameplay, in terms of performance it was running just fine on my laptop (4.1Ghz, single core Pentium w/ integrated graphics card - nothing fancy). I'll screen cap some of the error messages the next time I play, they were mostly just Python exceptions for missing...
  3. V

    Fallout: Tame The Wastes bug reports

    Thanks, that version has the GUI showing up properly. I just have to dismiss several error messages upon loading, and alt-tab out to dismiss a few every so often when a turn appears to hang. Otherwise no major issues. The game starts out very slowly, though...
  4. V

    Fallout: Tame The Wastes bug reports

    This is probably a very simple fix, but I can't seem to get the GUI to appear in-game. I'm running it in admin mode (custom shortcut as well as attempting to launch Civ BtS and load the mod manually) and have tried several configurations (Just the download FTTW Alpha4, merging the asset...
  5. V

    Hotseat crash

    Having the same crash as Achillle44, above. Tried hotseat as Germany and USSR, with and without scripts enabled, and got a crash after the first turn every time. Same thing would happen on the Huge Earth map, the Europe '39 Map, and Stalingrad. Not sure what it could be that is goofing with the...
  6. V

    Discussion

    I was a real fan of this mod when I found it a few years back, great load of fun to play. Is anyone still working on this? As near as I can tell, Thorgrimm and Flamand were abducted by the Enclave for experimentation or something.
  7. V

    Gary, are you still in the business of making units?

    Gary, are you still in the business of making units?
  8. V

    War Never Changes, development thread

    At this moment, I have the bulk of the concept work done and am getting into the XML coding. What I need desperately are capable artists who share my love of Fallout and other post-apocalyptic genres who can create the kind of art assets we used to see for Civ III and Civ IV, sleek sci-fi units...
  9. V

    War Never Changes, development thread

    Hello There, This is a thread to promote the mod I am currently developing, working title: War Never Changes (the tagline from the Fallout series, which provides me with a great deal of visual and artistic inspiration). The purpose of this mod is to recreate a post-apocalyptic world...
  10. V

    NiGHTS: Bug Reports

    Hmm, that's odd. I thought steam updated to the latest version, I'll have to double check that, possibly repair my steam install.
  11. V

    NiGHTS: Bug Reports

    Cleaned the MODS folder, checked that ModUserData and Cache were still empty. Nonetheless, when I fired up the mod with a new game, I couldn't select any production in my city and the Tech Tree was still not displaying correctly.
  12. V

    Multiple Upgrade Paths

    I see, I'll adjust my designs accordingly. Thanks for the tip.
  13. V

    NiGHTS: Bug Reports

    I'm having a similar issue. At first the mod wouldn't detect on the mods screen, so I re-installed steam and downloaded it again. Now I can load the mod, but I get the tech tree tags rather than the descriptions, and cannot research or produce anything. I've cleared the cache and ModUserData...
  14. V

    Multiple Upgrade Paths

    Perhaps someone with some practice working in Civ 5's engine can help me out here. I'm designing a mod that has extensive customization in the tech tree (it's post-apocalyptic) and a lot of special units can only be built with certain resources. Now, I'd like to make it possible to upgrade...
  15. V

    Food Resources

    I'm beginning to gather as much, haha. I was going to try and see if there was a way to allow strategic resources to give you bonuses similar to luxury resources, maybe as a simpler method of integrating food resources into the trade system.
  16. V

    Resource Generator (Lua component)

    Before I start using this for a project, is it compatible with G&K? I really love the concept, especially because I'm adding an entirely new set of strategic and luxury resources, which would make my life tremendously easier.
  17. V

    Food Economy - Tradable Bonus Resources

    I was considering just making the food resources into strategic resources, but can they still confer a bonus when acquired? I'm currently working to integrate this mod with killmeplease's Food Buildings mod, essentially making it possible to trade food commodities between empires while also...
  18. V

    Food Resources

    Outstanding, I'll have to test it and see. I suppose I should have clarified, I like this mod's concept of using resources to create buildings to boost food, but also plan on integrating tradeable food, ala Food Economy. Do you mind if I tinker with your work a little bit while trying to fuse...
Top Bottom