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    Is it possible to write mod for MP which modify turn timer?

    Is it possible to make mod for MP(like EUI)which freeze/stop timer at the beginning of the turn for about 5 seconds ? It would be great for MP games to prevent first move victories. Wrong subforum, please move or delete.
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    It always falls apart in the renaissance

    He could do the same things as you do, but he could also have 3-4 observatories.
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    Multiplayer - Let's get pumped for BNW

    Honestly, the game engine is god damn awful and have to be fixed in some way. My laptop can handle SC2:HOTS 8men multiplayer game totally fine, but I have to buy TOP PC and best available internet connection to play freaking turn-based game. Shift click + power PC fast clicking abuse make...
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    The Bounty of the Sea: More like Kleenex; the handicaps of the coastal city

    The problem is you never wil be heard. Fixing balance doesn't bring money. They will sell new exiting "xcom squad" to bunch of idiots instead.
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    3 tiles long ranged attack rules

    It's huge anyway. I most cases it means you can't siege a city, only 1 or 2 longbows can attack, instead of 4 or 5.
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    To Pass Time : You'll be surprised if....

    666) They ditch all trash announced(We all know they just want to make some easy cash). They fix all uncountable issues with the game for free and rise the bar of game's stability, compatibility and networking at least to the level of Quake 1996 or BroodWar 1998.
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    3 tiles long ranged attack rules

    Yeah, it's true. Look how many tiles are Blocked by this madness. It turns +1 range upgrade into +0.1 range upgrade at random terrain.
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    3 tiles long ranged attack rules

    :bowdown: Is it true if the shooter at forested hill ?
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    3 tiles long ranged attack rules

    Hill 3 complies ENE/WSW Axis rule. Still not shootable.
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    3 tiles long ranged attack rules

    Can someone explain this picture ? Why is it not possible to attack hill 3 ? Is there any way to predict it ?
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    Things you only just now realized

    It isn't true in multiplayer in duel-like situations, which happens all the time even on pangea 6-8 men. You need every hammer to win settling race.
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    Recommended Civ/Leader for multi-player?

    1.Montezuma 2.Montezuma 3.Montezuma Wars feed his culture a lot, if there are no wars he can sit back and outtech, outeco anybody with his crazy population.:cry:
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    Jungle start without river and hills

    I've played some more games since initial post, where I was on either side(norma/jungle start). It feels pretty unfair for a man in a jungle. Imho, the best option is to set resources to strategic balance/abundant/legendary start in every game and avoid standart resource setting.
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    Jungle start without river and hills

    It does not feel really well. I had a game today, where a guy had such start. He was cornered to his lone capital by maya and dutch. He took tradition and culture form jungle. At the moment I hit machinery I had 62 hammers from 3 cities and average was about 35, but he has only 9 from his...
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    Jungle start without river and hills

    It actually possible with coast/jungle start. I had it 3 times with 1 hill in the range of capital. Yes, there was not only jungle, but grassland, marsh, lake, lone mountain, couple of plains or forests. And if your neighbors play something like double scout/liberty it's really hard to get 3rd...
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    Jungle start without river and hills

    It doesn't work usually. There is only time to settle 1 production city with settler from liberty. Your neighbors will have second settler earlier. And science bonus from jungles comes too late. You gonna have overwhelming army of crossbowmen at the gate when it hits. It works only if your...
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    Jungle start without river and hills

    Hello, Can someone give an advice how to play it ? I had such start in MP several times and I can't see any strategy how to play it. It takes too much time to move initial settler out of jungle( 6+ turns usually). If settled in place capital has extremely low production(0 mine luxuries...
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    Fastest player on Steam

    He lied to you! His plan is to teach every FFA player to do it every game. And his true plan is pretty successful. It happens every second game to me.
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    Fastest player on Steam

    I've met something like this several times with different players. Imho, this is Civ5 networking part fault. If the guy is really fast( some SC/SC2/WC3 veteran = 200-300 apm + hotkeys spam) and he is the host, it is possible to pull it. Civ5 networking and unit promotion mechanics are wide...
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    Opening build: Liberty NC Expand [G&K]

    Thanks for sharing.
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