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    Coordinated Barbarians?

    Ok. I've comfirmed the barbarians are definitely more numerous and coordinated. As some have pointed out, they are definitely more prone to go straight for trade routes. And in my current game barbarian units were sieging on of Spain's cities. And they would've taken it if they weren't all...
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    Coordinated Barbarians?

    Yh it could just be the new units giving them more options to play with. Well, another reason for the player to stay on his/her toes. For me, defending trade routes is quite tedious.
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    New System for Military Units

    That idea is pretty interesting. It'd place some, much needed, and realistic limits on military. And population/manpower would finally mean something; more than just numbers to look at on the demographics screen. I think with some tweaking, this could make for a more interesting game. And as...
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    Coordinated Barbarians?

    Has anyone else noticed that the barbarians seem a little more "organized" as of BNW? I feel like all-in-all, they're smarter and coordinating their attacks against me and my trade routes. I've seen them send warriors and archer at me from one direction which I responded to by sending my troops...
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    Early aggression civs

    One thing I've noticed is that warmongering Civs, Attila and etc, tend to keep their cities at smaller sizes or lower population. This way when they do go on a conquering spree, they don't take as harsh a happiness penalty. For me, that's one of the main warnings to start building up my forces...
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    Barbarians turn to City States

    This could certainly be interesting, the idea of un-popped barb encampments turning into city states. But the limit you set at the beginning of the game should be the limit to the number of city states that form. Okay, after some thought, here's what I have to add. You know how barbs will take...
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    Idea: Religious Schisms in CiV

    Hey everyone! Has anyone ever proposed the idea of Religious schisms? The addition of religion in G&K really enhanced the game and made things more interesting. But it can't be denied that religion is too heavily tied to the founder of said religion. This is both inaccurate and somewhat stale...
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    Which 18 civs?

    This thread should be dead! ;)
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    Assassinations! (and such)

    So I've an idea. I think assassinations should be implemented into the game. Not the leader of a Civ, but annoying settlers of other Civs coming to settle their city as close to your empire as possible (and right on top of the only spot with iron, on your side of the continent). I think if you...
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    What is the most happiness you've ever seen?

    Oh..... my...... gosh........ How did Ghandi last that long???
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    Wiiiiiiiiiiiiiiiiide AI city placement

    Lol. Whenever the AI does this, I just think: "For me?? You shouldn't have." :mischief:
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    An AI conundrum...

    Rush it. I always build ND because I'm not the best at managing happiness.. Then again I always have the world's 1st and 2nd largest cities... Suddenly, life makes sense. :eek:
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    So sick of being screwed by starting position

    I'm afraid I don't don't understand. If the AI has good resources and you don't, why don't you simply take them lol? :lol: But in general, when this happens to me, I just build cities earlier and faster than I usually would. Instead of going into the Tradition tree, I go into Liberty and get...
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    Road System tweeking

    I know, I agree. During war, you really shouldn't be moving at the same speed as your enemies through your own territory. Anyone ever heard of home field advantage? Oh and about maintenance, I just meant no maintenance for the civilian roads. "I ain't build 'em. I ain't payin for 'em." :D
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    Road System tweeking

    Does anyone think the road system could use adding on? I'm thinking there should be two types of road. One is the main road that we build to connect our cities. The other could be a sort of civilian road that the populace slowly builds over time to connect to resources and the far reaches of...
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    Blury World!?

    What's GPU? (I'm assuming you don't mean gold per unit.) But at one time, the graphics were just fine in direct 10. It's been at least a year though, and there have been several patches since then, including G&K. I should've thought to ask about sooner, haha.
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    Blury World!?

    I don't know what's wrong with my graphics in Direct 10&11 mode, but the terrain everywhere is a blurred smooth color. (The grasslands are a solid green, the tundra is a solid gray, and etc.) There's no texture! Direct 9 on the other hand has no problems whatsoever. I've tried adjusting the...
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    Chicken as a resource

    Nvmd. I was thinking as a luxury resource. I forgot about the "cattle" strategic resource. :lol:
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    Montezuma afraid

    It's a filthy Lie!!! The Aztecs fear no one. Like steve said, it's more of a warning. It means you have less than 50 turns to live. Usually when someone is "Afraid" of me we end up at war in 20-40 turns. And I'm not the one to DoW. Start beefing up ur military buddy, it's eminent. On a side...
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    Other civilizations don't build cities

    Hahahaha! That's the answer to all life's problems lol. But idk. Some Civs are a bit more docile in different games. For me it's not consistent either. Don't underestimate them though. 3-5 well developed cities can be just as potent as 10 smaller pop cities. As for what you can do? Put Mother...
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