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  1. W

    Where did this Samurai fishing boat idea come from?

    Did you miss the change to the Zero? I don't think it's going to be getting so much hate anymore.
  2. W

    10 Fixes Needed for the Fall Patch

    Christ, yes. People have raised a lot of issues in this thread that are absolutely worth looking into, but most of them are pretty minor. This is one of three issues (two of which nobody's even mentioned yet) that allow borderline exploitative behavior and severely unbalance the game. 1)...
  3. W

    Tech lead on Immortal: legend or reality?

    Well, you've got to balance a lot of different needs. Like I said, having your first GP be an engineer and not getting that Academy down around turn 120 or whenever hurts. It's true, in a sense, that it delays victory. But at the same time, going for Education and missing out on the Leaning...
  4. W

    Tech lead on Immortal: legend or reality?

    If you go straight from Philosophy to Physics, you'll have a very good shot at Notre Dame. Every AI, even if they're hell-bent on teching to Gunpowder, insists on making a detour for Civil Service, and that keeps them from getting Notre Dame as early as they otherwise might. As for Education...
  5. W

    Tech lead on Immortal: legend or reality?

    My preferred place to use it is to jump from Electricity to Radio. Extra spy, first ideology, etc. etc. I agree. I think that's a good benchmark—if you're first into the Industrial era, you're in good shape. If you're at least researching an Industrial tech when somebody else gets there...
  6. W

    Is Playing As Austria Always Pretty Much Nothing?

    Bingo. Marry a couple city-states that haven't been in a war all game long and you might get 10-15 units from each. It's effective as early as the Medieval era—in fact, it's a particularly nice way to get a huge pile of Galleasses if you've been neglecting your navy, don't have big coastal...
  7. W

    Has DENMARK ever been a threat in CIV V?

    I've had multiple (three or four) games where Denmark founded Buddhism, went ultra-religious, and just spammed missionaries all game long, never settling more than three cities. Not an effective strategy!
  8. W

    International Space Station: Totally Useless?

    Yup. Agreed with everybody who thinks GS strength should be fixed when they appear (like musicians).
  9. W

    How to Fix Anti-Air Units

    Giving them a ranged attack is fine, I was just responding to a suggestion that they should have no attack at all (and be purely defensive).
  10. W

    Civilization Rankings! Part Five: RESULTS!

    Every civ is flexible. Every civ can win from any start. The Iroquois, in a start with only jungle or otherwise without forests, can win, but that doesn't mean they aren't in the worst possible position any civ can be in. Their UU is weak, their UA is weak, and their UB, as I have explained...
  11. W

    Civilization Rankings! Part Five: RESULTS!

    Seriously? Please read my post again. Or just read this part, I guess, if you can't be bothered with the whole thing:
  12. W

    Civilization Rankings! Part Five: RESULTS!

    On the contrary, I'd say the Coffee House is probably the third-best building in the game (after the Stele and Pyramid)—certainly in the top five. The Coffee House has two huge, pure advantages over the Windmill: it's not terrain dependent and it boosts GP production. It also has a sort of...
  13. W

    Why choose order?

    This bears repeating. It's an incredibly good tenet. I think this combination (Big Ben, Mercantilism, Skyscrapers) makes buildings cost about 43% of their normal price. It allows you to get production-poor cities or late-founded cities up to speed quickly, so it's good for a wide empire, but it...
  14. W

    Civilization Rankings! Part Five: RESULTS!

    Jungle is bad. It doesn't give you massive food and it cripples your production. In the absolute best-case (extremely unlikely) scenario—if you have forest fully connecting all of your cities—you might save ~20 gold per turn for 50-100 turns (before you have to build railroads)...
  15. W

    Civilization Rankings! Part Five: RESULTS!

    Hiawatha was a very strong opponent in G&K because of his AI, not because of his civ's strengths (and in BNW he seems to be somewhat punchless). The Iroquois are terrible. They have a mediocre replacement for a crappy unit, a unique building that's worse than the one it replaces, and a very weak...
  16. W

    Civilization Rankings! Part Three: Gods and Kings Civilizations

    No, that's about the size of it. I figure that rates as a slightly sub-average civ. I'm giving the Byzantines a couple points for the UUs—they come too early, but they're certainly not useless. Both are very strong units. And the UA isn't a total waste, either. Picking two Enhancers can...
  17. W

    Civilization Rankings! Part Three: Gods and Kings Civilizations

    8 Austria (Maria Theresa): Decent UU, interesting and potentially very powerful UA, great UB. I saw somebody complain that the Coffee House is worse than the Windmill: this is madness. The Coffee House gives you the same +2 :c5production: the Windmill does. Instead of +10% :c5production: to...
  18. W

    Civilization Rankings! Part Two: Downloadable Content Civs

    9 Babylon A terrible design—the most boring UU, UB, and UA in the game—but obviously an effective one. 1 Denmark The worst of the worst. Their (admittedly fun) UA was rendered practically useless by the changes to naval combat (and the supremacy of ranged land units) in G&K; the...
  19. W

    Patria Grande: Civilizations of the Americas

    Yikes. As another native English speaker, I take issue with that. Terrible? Clichéd? Abhorrent? I don't think the word "community" is any of those things, and I think it would be more constructive for you to explain why you don't like it than to throw insults around. I like "Vertical Trade."...
  20. W

    Civilization Rankings! Part One: Original Civs

    They go obsolete, at the very latest, when you research Railroad. You get neither the production bonus nor the movement bonus of railroads from forests/jungles. And you're not saving a "ton" of tile maintenance. Let's say you have six cities, they're each three hexes apart, and you have enough...
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