Really..show me. I remember a short term deal that expired, timed my attack around it in fact. I honor all my deals... I have NEVER been accused of breaking a deal in all my civ playing days. Bring proof and I will admit my mistake and apologize. IF you would have brought it up in the game...
my 2 cents based of a pitboss.. inland sea becomes unbalanced due to the difficulty in sending ships and the "single front" nature of the sea. At most you fight on two fronts and it makes this all but a out tech to military race.
Hub has similar problems but more fronts that are chokepoints...
same boat as you but 2 kids.
I think we need to decide if we want to vote all separate components or lump them like you did. BUT you didnt have the epic speed PBEM. :mischief::eek::crazyeye:
AGAIN one final plea...daily turns or too long of a game will reduce this to a prolonged "team"...
Your kids would be playing it at the end...
Yet I am only 5% older. Moved 2 jobs, 3 different houses, and lived in 2 states during that time. My youngest kid has doubled in age.
provo...why are you so hung up on Epic. I cant see a demo-game of any kind making to the end with the same people starting it on that speed. And again I really do not think you have a clue to what the MTDG is...there is NO politics. Perhaps you should read a few team forums to figure out what...
I agree the whole point isnt speed but rather a game where joint decisions and discussions can be made. That's why I also think the sequential turn pitboss has merit.
It is the hybrid of the two types. Its a limited time frame and it forces a turn. IF we forbid the pause usage to once every x...
regardless.. I think we have to have rules with punishments and admins that are willing and able to exact punishment. Whether that is turn timer or double moves.
I disagree on expanding the teams to 7. With the exception of Epsilon(maybe) I doubt there were 7 people still able to play a turn. You will likely have the same attrition.
Right we couldn't trust you guys because while we were trading you were turning around and getting techs from Epsilon despite saying that you wanted to attack them.
To me it was the constant saying one thing but then doing the opposite.
What really pushed me to attack was the trade at the end. Until that point I was debating on seeing if I had a chance to sneak into victory by not attacking either of you. BUT that trade request where you said accept it or get nuked...was the deal breaker.
Someone mentioned that I was using the...
No they won mainly because they had a plan and stuck to it where as you guys couldnt decide what to do. We loss because your attack on us was near enough to kill us off completely IF you would have landed more troops and continued to fight. It appear you guys wanted to fight but you didnt want...
2 comments...
1. I wouldn't have quit if you nuked me.
2. I was willing to sacrifice some pop to take some cities from you. I fully expect a nuke every turn after I attacked you. I also see my lack of trusting you guys to be completely on our side was correct. If I read it right..you were...
There really wasnt any in Aloha... we died off with numbers pretty quickly. The late game(since May) was essentially just me so I just had everything in my head.
I had planned on confusing Piffle and making them think I am crazy but on their side. Then after they launched on Epsilon I was going...
This has my vote... its a forced 24 hour rule. We can do the same thing as before with limiting requests for extensions. We wouldn't need an admin except for approval of extensions.
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