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  1. K

    Why simultaneous turns?

    The only way simultaneous turns make sense in a TBS is if they are planned simultaneous turns (like in the Diplomacy board game)
  2. K

    Humankind news: Modding Tools Beta Basics

    So all these mods being released are from people on the “inside”?
  3. K

    Humankind news: Modding Tools Beta Basics

    How do we “install the Humankind Mod tools from the Steam library”? I have the beta and can’t see Humankind Mod tools in the library’s tool section.
  4. K

    October patch progress update (release: originally October 28, now 1 week delay)

    One of the reddit threads, since it is an unplanned beta patch I wouldn’t be surprised if the documentation wasn’t quite right. (or if the implementation was a bug)
  5. K

    October patch progress update (release: originally October 28, now 1 week delay)

    Apparently the Khmer Baray has been “nerfed” ie buffed. Instead of 1 production per pop it gives 2 production per worker per adjacent river. (so theoretically 14 production per worker) (hopefully this is one of the bugs that needs fixing before release)
  6. K

    Game needs rebalancing. Faith is best food and production is best science.

    I think that is the key point...Snowball economics good reflection of real history...Snowball Politics (bigger empires having more stability) is not. And Humankind is full of Map painter bonuses. Until they are willing to make empires collapse (which the Fame system could be great for if it...
  7. K

    Going to Mars in 76 turns!

    The thing is the guy only ended a game with ICS & -2million influence as a Temporary solution. if they went ~30 turns with that, then their empire Would fall apart.
  8. K

    Forced Revolution by the game code? (SOLVED)

    I think the thing is Target Stability (what your stability will move towards) v. Current Stability (your actual stability is right now) Target Stability is basically from Districts (-10 for most, bonus for some others) and Resources (+4 or +10 per copy) and Territories (-20 after the first)...
  9. K

    Any point to religion after getting all 4 tenets?

    Basically yes (Grievances basically mean Free cities in War)... and all the Faith Empires are Expansionist (India being the Exception)
  10. K

    The critique of Humankind's basic economic and city building system: the root of balance issues

    I think 2 things are needed 1. Specialization each thing can be used for its own but it grows (Have money be the only way to get units... until some industrial era civic gives you the option to build them with industry)/ Let pop grow a little bit faster... maybe excess food supports military...
  11. K

    Am I the only one experiencing the Mars Colony bug?

    Mars is supposed to have a popup giving the choice of ending the game or getting a money/sci/inf bonus. However, instead it seems to trigger some other random events.
  12. K

    Auto-explore needs to be fixed again

    I think they move toward ones obscured by clouds if you previously saw it. However, the swarming should be avoided.
  13. K

    Worst culture for any era.

    If you get Ankgor Wat Faith Cultures are great (assuming you get a per pop EQ as well in some era)
  14. K

    Am I the only one experiencing the Mars Colony bug?

    You aren’t the only one. My Mars project opened up The Nuclear Fission civic event (I think it might repeat your last event)
  15. K

    Favorite Cultures

    Ming for Mega cities (the more Territories the city has, the faster it makes influence to add territories)... also "Free" civics once you get to Industrial.
  16. K

    Starting Cultures need rebalancing.

    As for the EU, I think part of the fix should be all those mounted archers EUs should not be able to fire outside of LOS (like Crossbowmen). They can still cycle to and from the frontline, and those seem to be the best EUs.
  17. K

    Thoughts on pollution

    Mars Project definitely needs to be much more expensive to build, say 100,000 with a 2,500 reduction per Contemporary Era Technology The Final Tech should be more expensive as well, rather than ~20k when the previous techs are 17k, the Final Techs should be ~50k
  18. K

    Beta Patch 1.3.248

    REALLY REALLY Good Coastal sieges Revamped Pollution Religion that Might not be Runaway (not sure what the changes are)
  19. K

    Can I save my victorious army?

    Not England, but any Expansionist (Britain, Rome, Teutons, Assyrians). They probably need to give units that are already in "Closed Border Territory" a special tag that lets them move through Enemy Districts for easier evacuation.
  20. K

    Starting Cultures need rebalancing.

    My thought is 1. the EQ (inf+production), the LT (+Production) making it easy to get going 2. Inf ffrom the EQ helping to expand 3. an Amazing EU that can take out classical civs if you mass it and screen (range ftw)
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