One of the reddit threads, since it is an unplanned beta patch I wouldn’t be surprised if the documentation wasn’t quite right. (or if the implementation was a bug)
Apparently the Khmer Baray has been “nerfed” ie buffed. Instead of 1 production per pop it gives 2 production per worker per adjacent river. (so theoretically 14 production per worker) (hopefully this is one of the bugs that needs fixing before release)
I think that is the key point...Snowball economics good reflection of real history...Snowball Politics (bigger empires having more stability) is not. And Humankind is full of Map painter bonuses.
Until they are willing to make empires collapse (which the Fame system could be great for if it...
The thing is the guy only ended a game with ICS & -2million influence as a Temporary solution. if they went ~30 turns with that, then their empire Would fall apart.
I think the thing is Target Stability (what your stability will move towards) v. Current Stability (your actual stability is right now)
Target Stability is basically from Districts (-10 for most, bonus for some others) and Resources (+4 or +10 per copy) and Territories (-20 after the first)...
I think 2 things are needed
1. Specialization each thing can be used for its own but it grows (Have money be the only way to get units... until some industrial era civic gives you the option to build them with industry)/ Let pop grow a little bit faster... maybe excess food supports military...
Mars is supposed to have a popup giving the choice of ending the game or getting a money/sci/inf bonus. However, instead it seems to trigger some other random events.
Ming for Mega cities (the more Territories the city has, the faster it makes influence to add territories)... also "Free" civics once you get to Industrial.
As for the EU, I think part of the fix should be all those mounted archers EUs should not be able to fire outside of LOS (like Crossbowmen). They can still cycle to and from the frontline, and those seem to be the best EUs.
Mars Project definitely needs to be much more expensive to build, say 100,000 with a 2,500 reduction per Contemporary Era Technology
The Final Tech should be more expensive as well, rather than ~20k when the previous techs are 17k, the Final Techs should be ~50k
Not England, but any Expansionist (Britain, Rome, Teutons, Assyrians).
They probably need to give units that are already in "Closed Border Territory" a special tag that lets them move through Enemy Districts for easier evacuation.
My thought is
1. the EQ (inf+production), the LT (+Production) making it easy to get going
2. Inf ffrom the EQ helping to expand
3. an Amazing EU that can take out classical civs if you mass it and screen (range ftw)
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