Search results

  1. B

    Simple questions, simple answers

    Cities are supposed to start flipping once a civilization's total happiness rating hits around -20. Getting it there can be kind of tricky, though. If your tourism generates enough ideological pressure to push your opponents into a revolutionary wave, you've given them all of the unhappiness...
  2. B

    Simple questions, simple answers

    I can't speak on World Leader votes, but in one game I had, Alexander liberated Maria Theresa after she'd been completely wiped off the map, and from then on, she voted for him every time the World Congress held a host vote.
  3. B

    Monument to the Gods vs. God of Craftsmen and Guruship versus Religious Community

    Commenting specifically on fertility rites, religions, and going tall: If you get the Temple of Artemis (15%), Fertility Rites (10%), finish Tradition (10%), and can meet the requirements for Swords Into Plowshares (15%), that adds up to a 50% bonus to food production, empire-wide. That can...
  4. B

    Ideology revolt kills my game.

    Two ways, both involving the tourism screen. You'll be forced to adopt an ideology after reaching the modern age or building your third factory--whatever comes first. Before you do, check the tourism screen. There are two things that you're looking out for: First, which civilizations have a...
  5. B

    Help with cultural victory?

    It's harder to make a theoretical plan of action with limited information, but here are some potential sources of tourism you may have missed the last time around: 1) The World Congress. Depending on the number of GP tile improvements and world wonders you have, the extra culture from...
  6. B

    Resting Point

    The resting point of a CS is the number that your influence will naturally move toward every turn--normally, it's zero. So if you have 100 influence, and your resting point is 0, your influence will gradually diminish every turn until it hits 0. If you have 0 influence, and your resting point is...
  7. B

    Simple questions, simple answers

    Pre-Renaissance, you can expect your per-turn tourism to be very low because the only ways to get any are via cultural great people and a single early wonder, and you can only have one of each guild pumping them out. The big technological spikes to tourism can potentially occur at Archaeology...
  8. B

    Simple questions, simple answers

    Still no idea what's going on with your GS--I have an endgame save for experimenting and my GS (with the ISS) gives me 30K science with around 3200 BPT. Maybe the calculations are different from GnK? I don't look under the hood nearly enough to know what's going on with your science situation...
  9. B

    Simple questions, simple answers

    If you check the part of the tourism screen that shows global (not per-player) progress toward a cultural victory, you should be able to highlight your own civilization's happiness penalty to see any sources of ideological pressure (a certain other player, World Congress resolutions, etc). Once...
  10. B

    Simple questions, simple answers

    Culture is a lot harder to come by in BNW--2 culture and 2 tourism doesn't seem like much, but consider if you make a city with every single culture building and leave them all empty, it generates a whopping 8 culture per turn. The guilds give you the only pre-archaeology option aside from...
  11. B

    What happens when you become dominant?

    All levels of cultural pressure are permanent. Once you've reached a threshold (such as influential or dominant), there is no way for the other civilization to reduce your influence short of wiping you out completely. The reason why your trend goes blank at dominant is because there's literally...
  12. B

    Simple questions, simple answers

    There have been a lot of questions in this vein, but so far, nobody seems to have found a way to reassign a trade route before it finishes.
  13. B

    Simple questions, simple answers

    The title for Exploration is "Captain," as in "Captain Augustus Caesar of the Romans." If their overall happiness is still positive after the ideology modifiers (for instance, they were at 50 happiness before they ate the revolutionary wave penalty), they'll stick to their guns. You have to...
  14. B

    Simple questions, simple answers

    Yeah, they'll pop up over normal improvements. Making an actual dig will wipe out whatever improvement was under it to start with, which is probably why they don't show up over GP improvements. If you don't make a landmark out of the site, you'll have to rebuild your improvement after you haul...
  15. B

    Simple questions, simple answers

    If you go to the World Congress screen, let your cursor linger on the icons of the other leaders. If you have a diplomat embedded with them, the tooltip will tell you what direction they're leaning on the proposals in question. Remember that they're limited in how they distribute their votes...
  16. B

    Simple questions, simple answers

    1) The Wolfpack promotion tiers each give a stacking 25% bonus when submarines attack. It makes them much more of a glass cannon than before. Judging by the color, I'd guess that Sneak Attack is a Kris promotion, but I have no idea who gets Homeland Guardian. I know that it's not the Shoshone...
  17. B

    Simple questions, simple answers

    They also don't seem to pop up on great person improvements either, so keep that in mind when placing your academies and manufactories. There are six levels of tourism with any given civilization: Unknown, Exotic, Familiar, Popular, Influential, and Dominant. Starting at Exotic, you will...
  18. B

    Simple questions, simple answers

    Well, dig sites can't appear unless you've looted ruins or had a fight, so if you never let any enemies get within three tiles of your cities, you won't be building many landmarks. Having said that, there's a set number of total dig sites that the game generates, so waging repeated battles over...
  19. B

    Simple questions, simple answers

    Maybe if you throw them really hard? Nah, the "of _____ warfare" just means that it's an artifact museum as opposed to an art museum. You'll know that you've maxed the bonus on a museum when it gives you the +2 bonus (more if you're France or you've finished the Aesthetics tree). If you're...
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