God-King gives a decent early game hammer boost as well as some science/faith. There are better pantheons, but at the very least, the extra hammer can snowball into more settlers faster. It's one of those "get it if you don't have anything better" pantheons.
No, I won't make any videos, sorry. There are some general benchmarks. Usually I aim for universities turn 110-120 or so, Public schools, research labs 180, nanotech (with great scientist bulb) 189.
Generally you start pumping out settlers turn 27 or so. That's when you get the 50 percent...
China is a low tier ICS civ. Cho Ku Nu's are great, but you're pretty much forced to do delayed ICS and go the national college route. Not to say that this is bad, but if for whatever reason you want to play wide from the get go, China is suboptimal in that regard.
Did you get autocracy/futurism? That's a good finisher for piety ICS. Don't build any guilds till you get futurism, then spam away those great peoples. Finish off with a culture nuke.
Also; can you post a screenshot of your empire?
I share the sentiment on "NC" going to waste, which is why I made the delayed sprawl tactic. I'll write it up after this reply.
The Piety empire guide can be found here. http://forums.civfanatics.com/showthread.php?t=501527. This guide a bit outdated, however. I'm writing up a fresh one for...
Cultural Policy Order
Regular Early Game Build
Liberty Opener
Republic
Collective Rule
Piety Opener
Mandate Of Heaven
Organized Religion
Citizenship
Meritocracy
Religious Tolerance
Reformation
Sacred Relics Early Game Build
Liberty Opener
Republic
Collective Rule
Piety Opener
Mandate Of...
Hello everyone, it's been roughly a year since I wrote the ICS piety empire guide. I have played a fair bit since that time (about 500 hours or so) and my strategy has been enhanced since then. In general, i'm an ICS player and as such am always looking to developing more comprehensive ICS...
If I remember correctly, terra is a map where you spawn in the "old world" and rush to settle the new one. As I pointed out earlier in the thread; settling past a given timeframe is something you do NOT want to do as, especially with ICS. Granted, if it's a 10 person map, the setting is "large"...
Yes, I messed up on multiple fronts that game.
1) I went the delayed ICS, going for NC. I didn't rush oracle, like I usually do, so I was behind on social policies
2) I didn't get +2 science per trade route. This hurt my tech alot, so when I got zulu rushed and I only had chariots, I was done...
I tested this out - they can indeed be converted! Although I do not know how many spawn at a given point, or what determines the number. When I tested it out, every 5-8 turns 2 pikemen or longswords spawned in my empire, and my missionary was able to convert them both by hugging them. So this...
If you can't get Jesuit education, then don't. If you're playing single player you should consider getting interfaith dialoges and some other reformation belief as opposed of whatever you'd get for multiplayer.
Interfaith dialouges on single player rocks, hard. Use your massive faith to spam...
Basically the only time you want to CB rush your enemy is when he is A) going to CB rush you or B) you need his land. And by need, I mean that you have to stop settling - there is simply no more "viable" room for you to settle. That means that your capital stops spamming settlers, and this is...
Here's another upload, fresh from the press. Basically this is the theoretical upper limit of the build in terms of beakers per turn. This game, I managed to clear out my continent of two people, and I also had quite a few luxuries and CS allies. I also prepared frigs fairly early on, so I did...
That is incorrect, I remember playing a game just recently and I was keeping tabs on Great Scientist "bulb value". His value went from 8500 to 9500 depending on what my past 8 turns of tech were. So no, great scientists still work as usual.
1) Your capital isn't going to be growing early. It's going to be a 3 size city with the rest of your cities being size 1. Only after you start getting excess happiness should you start aiming to grow your capital marginally higher pop than every other city. You achieve this by ferrying all your...
Yeah, I have to agree with you on that, everything you say is correct. The 5 percent tech cost modifier really screws you up when you're going wide, especially if you settle after turn 100. But that is not to say it makes ICS a non viable strategy; i'd argue that if you're going for a science...
As promised, here are some benchmarks for this build. This is more or less what you're going to be doing; isolating yourself off (in this case by a coast and a mountain range), and turtling until you're ready to win.
At first this game is a bit of a rough start; I have somebody to my south and...
I'll just post a huge flaw; you settling cities past turn 100. That's a big no no. It was not something you should have been doing before in Gods and Kings, and it is even worse now. The reason you get order is for Factories 25 percent science per city which is only 1 social policy in assuming...
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