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  1. kingofsealand

    [GS] How's the AI?

    I definitely noticed what seemed like some combat improvemente to me in my 2nd GS game as Mali. The first, on an archapelago map, not so much. In my mali game, i started near gorgo who swiftly ate all the city states but who neglected to declare on me until i had gobs of cash. Finally around...
  2. kingofsealand

    [GS] Your first Gathering Storm game

    Couldnt resisnt maori on an archipelago map, king difficulty to learn the changes before going back up to my usual emperor. Epic speed, large size, level 3 disasters. Its turn 250 and ive been bizarrely un affected by disasters. I think settling so many tiny islands helped, even my capital is...
  3. kingofsealand

    [GS] Got your GMG key yet?

    Just arrived!!! As others said though no preinstall just shows up in dlc list now as not installed Still, the excitements unbearable!!!
  4. kingofsealand

    Question about plundering routes and military formations

    1. I've definitely seen AI go after my trade routes with units, especially more mobile ones like privateers near unguarded sea routes. 2. I rarely see the AI produce medics (in my last game shaka and I were fighting over the same little speck of land for late colonization, and he just kept...
  5. kingofsealand

    [R&F] Civilization Ability Elimination Thread

    Australia - Land Down Under [11] [11+1= 12) this is powerful as others have said it allows you to take advantage of a wider swath of land, and production is not much of an issue thanks to the UI. Yes the UI is relevant to this discussion, because the synergy of its presence makes this ability...
  6. kingofsealand

    What's your favorite map size to play on? Poll.

    I usually go for large, occasionally trying huge or standard. Standard feels like it has just not quite enough space for me, I like settling and building a large empire. But huge never seems to make sense with epic speed (almost always play epic) i end up with too much unsettled land and so...
  7. kingofsealand

    [R&F] Civilization Ability Elimination Thread

    Australia - Land Down Under [18] Greece - Plato's Republic [28 - 3 = 25] yea the flexibility is nice, but in reality it amounts to a few extra great people points or whatever bonus card you care to run, useful but not as powerful long term as adjacency boosts. Just played a Greece game on...
  8. kingofsealand

    [R&F] Civilization Ability Elimination Thread

    Australia - Land Down Under [24] Aztec - Legend of the Five Suns [27] Cree - Nihithaw: [15] Germany - Free Imperial Cities [16 - 3 = 13] situationally useful on low food maps perhaps, but I hardly ever run into the district limit as a serious issue, theres plenty else to build like...
  9. kingofsealand

    [GS] Inca Livestream-Dec 20th

    The GDR should secretly be liberty prime and get +20 combat boosts against any communist government and + 50 against China regardless of government :lol::lol: I would also appreciate it shouting something about democracy when you click it
  10. kingofsealand

    [R&F] (story) Pericles 'hot gates' scenario against Nubia

    Thought everyone would enjoy my incidental mountain pass 'hot gates' type setup with nubia. This is my first game on emperor, normally play king always play large size maps on epic. (screenshot below) I discovered nubia was nearby within ten turns of start, but was overjoyed to see the huge...
  11. kingofsealand

    [R&F] Civilization Ability Elimination Thread

    Australia - Land Down Under [24] Aztec - Legend of the Five Suns [26] Brazil - Amazon: [10] Cree - Nihithaw: [19 + 1 = 20] upvoting because this comes so early and is very unique. Yes barbs can pillage it...do some scouting and settle cities close by to ensure that doesnt happen. Settle three...
  12. kingofsealand

    [R&F] Civilization Ability Elimination Thread

    Arabia - The Last Prophet: [7] Australia - Land Down Under: [21] Aztec - Legend of the Five Suns: [25] Brazil - Amazon: [10 + 1 = 11] amazed this is lower than abilities like France. This enables some of the best adjacency possible at the very start of the game. Some chopping is still possible...
  13. kingofsealand

    [R&F] Civilization Ability Elimination Thread

    Arabia - The Last Prophet: [13] Australia - Land Down Under: [23] Aztec - Legend of the Five Suns: [23] Brazil - Amazon: [14 + 1 = 15] no other civ can get the consistent adjacency bonuses Brazil can with this power. In my current game I had early +5/6 campus and theater districts easily...
  14. kingofsealand

    [R&F] Civilization Ability Elimination Thread

    America - Founding Fathers: [4] Arabia - The Last Prophet: [16 - 3 = 13] it's not that a guaranteed religion is bad. It's that youd already be making that holy site investment if you planned on religious victory. If you wait for free prophet and then build holy site you will receive bottom of...
  15. kingofsealand

    [R&F] Civilization Ability Elimination Thread

    [America - Founding Fathers: [20] Arabia - The Last Prophet: [20 - 3 = 17] every time I've used this I've found the benefits somewhat anemic. Discourages early HS building leaving you with less faith and limited belief choices. If I want a religion I'd rather go for it and maximize the benefit...
  16. kingofsealand

    [GS] Canada Discussion Thread

    Thank you! Will be the highlight of my day. I have to say I'm excited, the hockey rinks do seem a tad hilarious but I like the idea of being able to cheaply and efficiently use all that tundra that I normally see as worthless and spawning endless barbs all game. I'd love to get a nice city...
  17. kingofsealand

    [GS] Canada Discussion Thread

    Sorry if I missed it elsewhere, but will there be a gameplay livestream tomorrow to show off canada?
  18. kingofsealand

    [GS] Did you pre-order already?

    Just preordered 20% off on GMG, I used them for rise and fall as well which I think is what got me the discount status and had no issues activating the expansion on release. Seems like a great deal of features for $32.
  19. kingofsealand

    [R&F] Civ of the Week: Spain [Early Bird Special]

    I was underwhelmed by Spain until one lucky map. That language about continents in the trade bonus is key. If your capital starts near the border of a continent, you will likely have a number of nearby city states paying great returns via trade from the earliest points in the game. The extra...
  20. kingofsealand

    All Quiet on the Civ Front

    Poor specialists just barely getting by. To throw another option in the roads debate, did anyone like the mechanic in revolution? Roads could be instantly built for a flat gold cost. Might be interesting to have them at gold plus slight time cost, and then a flat cost for each eras road...
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