Paying barbs off only guarantees that their units don't set foot in what is already your borders... it certainly doesn't prevent them from clustering around your borders and their archers from shooting into your territory... nor does it mean they will allow your future settlers to get to where...
I got DOW'd a dozen turns after this and all Hungary had was archers (and yes, that lone crossbow melts everything at the turn number)... actually from looking on the map I don't see a single civ with a crossbow.... and no, Babylon turned out not to be in the game.
I would rather say if even ONE...
I haven't checked lately (and I'm not a warring player) but used to be that Kongo was able to retain the worship buildings from the cities they acquire (as long as there is also a theatre square in the same city) despite the holy site being poofed! (so the relic in the temple is not lost, and if...
I dunno but I often imagined Sweden's leader UA with Kongo's Nkisi to make for some rather outrageous yields (since theming doubles every single yield, including tourism, faith, production and food). Kongo's leader UA is completely irrelevant to the GPP and theming bonuses.
Khmer's leader UA...
They basically get national parks for "free" now (mountie is 2 park charges now). So getting cities early out is not important since empty tundra will not be settled by AI. All they need is early culture so build wonders in your capital and focus on growing it tall with builders + Pingala's...
On deity, I love the surprise war immunity... so I'll say Canada. (amazing if they spawn with tundra camp luxuries).
Russia is strong if you can get away with teching to Lavras though... but on deity going astrology first is always risky.
You have a ton of faith... don't you have a single temple where you can "pray" for an apostle to be sent to evangelize the heathen? It's basically free troops for you!
If Maya science is what you're going for (and I'm no science player whatsoever)... consider something close to OCC... you won't be able to spread out those precious builder charges over too many cities... and GPP is rather irrelevant with things like Nalanda and whatnot.
They should just make it like BNW (i.e. library gives 0.5 science per pop, etc.) where certain buildings have fixed yields and certain others give % bonuses based on pop. Such that for smaller cities certain buildings are not worth their maintenance cost. You want to lose 2 gpt and a bunch of...
Same. They were F tier and nigh useless prior.
The aqueduct/prasat faith/culture and holy site food + housing basically completely rewrote the whole civ. Choral music is strong, but prasat is stronger...
Russia? Canada? Pfftt..... There's a new king of the tundra in town!
Who knew a southeast Asian empire would absolutely CRUSH it with the aurora pantheon?
OP if you are left alone early game, sure...
If early war comes at t15 against deity AI he is still toast as usual (however you can always just summon a hero or hire some barbarians if the modes are enabled!)
Just finished my first game (deity Khmer culture) and I have to say, they are absolutely broken if they survive early game (easier to do when heroes mode is enabled).
Their faith generation is ridiculous now! A river holy site with 2 woods or 1 mountain is +3 faith and +3 food early on. The...
I love most of the fixes...
But really giving terrace farm double housing??? As if that UI was not insanely overpowered already...
I am very happy with the new Canada... if played with barbarian clans mode there is actually no need for you to have any military whatsoever as long as you pay the...
Unless you fix cavalry units ignoring ZoC, it is actually quite easy for high move units to get in on the first turn (esp once you get the 1 mp to pillage promotion) unless you have a unit stationed on every single pillagable tile. The attacker just needs a handful of light cavalry. This becomes...
I really love the guy actually! He was one of the most useless heroes prior.
You can shoehorn him into creating certain luxuries you only need a couple more to achieve monopoly. Put him on marsh and he can only generate sugar, truffles, or rice for example. On flood plains it's pretty much...
It should also come at a steep cost as well.
I'm fine with making walls weaker, as long as they double the current upkeep cost of military units in exchange, for example.
As of know, declaring war is too easy with very little risk of not getting anything out of it (thanks to pillaging and the...
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