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    A playtesting request

    Next try. Final release is faster, but can be problematic for debugging.
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    Modder's Documentation

    It's available on GitHub
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    Modder's Documentation

    Hi, I've committed a debugging tool. Please review SCvDebug.h. There is an example. It can improve debugging in cases when you couldn't inject debugging code, because it would be called too often. E.g., it would be run after each unit move, when you want to run it only when you move some...
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    Caveman 2 Cosmos (ideas/discussions thread)

    I wouldn't say so. I would prefer to release it also on PC.
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    Caveman 2 Cosmos (ideas/discussions thread)

    Thd, if I am going to speak about the architecture, I would like to have some privacy. I have some extraordinary ideas and I don't want to give them for free. I think, we can get a donation in EU for this project. We already have something that works and can be shown to them. And I have some...
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    Caveman 2 Cosmos (ideas/discussions thread)

    Raxo, have you done a PhD in computer science? I'm aware of computing power of mobile devices and I guarantee you, I can write this. This doesn't mean the game will not run on PCs. But we need a way to pay the cost of writing an engine. I don't think we can do it by writing a PC game.
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    Caveman 2 Cosmos (ideas/discussions thread)

    Hi, lately I've played some old DOS strategy games on my mobile phone and found them quite playable. No molten phones, no magnifying glasses needed. Even though the phone is old like hell and it have a small screen. Specifically, it is Samsung Galaxy S3 mini. I think porting C2C to mobile...
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    Caveman 2 Cosmos (ideas/discussions thread)

    Sorry for 'ghosting'. I have a lot of work (cf. new job) and not too much time to come here. But will take care about the filters when I will get some free time. If something important happened since my last post, pls inform me.
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    Caveman 2 Cosmos (ideas/discussions thread)

    @TD, I get sick, when I hear the word "shareware". I cannot remind myself any really serious program, which has had a shareware version. Well. Maybe two. I would rather stick with opensource. @Toffer, how much time do you need?
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    Caveman 2 Cosmos (ideas/discussions thread)

    Me? No. More logic you do in Python, more problem we will have later. Generally in Civ4: Python - displaying, playing sounds, handling input, C++ - whole rest. And you probably already know it. ;-) I know it is sometimes hard to stick with these rules, but we should at least try. (IMO) But...
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    Caveman 2 Cosmos (ideas/discussions thread)

    If you sacrifice the graphics and limit the number of units, then it is possible. Anyway, do you think a desktop version would earn for itself? EDIT: Turn-based strategy game. :-)
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    Caveman 2 Cosmos (ideas/discussions thread)

    Well, I plan to play a bit with Ogre3D. It is probably portable to cell phones. If I will be able render a grid and run it on Android, I will make you know. But making a whole engine is an enormous amount of work. Anybody thought about running a project on Kickstarter?
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    Caveman 2 Cosmos (ideas/discussions thread)

    Well, I have something like this in my mailbox. ;-) C2C Team, Modding C2C is something I love to do, so much I do it for free just like you guys do. However such a project doesn't pay the bills. We know that C2C has been one of the most popular Civ4 mods and even Civ5 people come back to play...
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    Caveman 2 Cosmos (ideas/discussions thread)

    By the way, what with this Hydro's indie c2c idea? The same old story? "We have no resources to build an engine."
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    Caveman 2 Cosmos (ideas/discussions thread)

    I am playing the SVN copy, so I'm rather up to date. But it's bloody irritating to set the filters each time I turn on the game. I fill like adding the filters to save files.
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    Caveman 2 Cosmos (ideas/discussions thread)

    Can someone say me, why the hell after 4 years game saves do not hold applied building filters in cities? BTW. Hi, again. (Probably for our common doom.)
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    DLL development discussions

    @Koshilng, I can't finish incorporating xerces. Unfortunately, there are still some bugs which I can't corrects as I am leaving. And may be absent for a long time. Still I believe, the code is better then it was, so it would be good if you could find the bugs and apply it in C2C. Most of data...
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    Running the Debug DLL for XML Modders

    F*ck. I've broken one file, but don't know which. Now the only option is to merge. Let's hope I will make it. (Why the f*ckin' hell things like this always happen in such moments?) TD, I can't say when I will be back.
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    Running the Debug DLL for XML Modders

    I will today sand the dll with xerces parser. It will be a debug, so it's only for testing. I've been not updating my c++ code since the 6245 revision, so it will not include everything what was added to the code since then. -- I hope, I will have enough time to merge my code with the existing...
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    C2C Italian translation

    If you are changing the encoding to UTF8 without BOM, editors may be not able to distinguish it from ASCII. -- Especially if there is no national letters. Without national letters UTF8 without BOM and ASCII are identical. You may put <?xml version="1.0" encoding="UTF-8"?> -- it is optional. And...
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