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  1. O

    Barbarossa: The War in the East 1941-1945

    Rocoteh, Thanks for ending the paratroopers discussion. They say, "recognizing the right answer when told" is the minimumly acceptable "2.5 response." So, I'll take the 2.5 grade on this one. Rocoteh, your unparalleled wit, intellect, charm, creativity, high historic authenticity, and...
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    Barbarossa: The War in the East 1941-1945

    Ladies and Gents, I ran into the same fix and did a workaround, so I wouldn't have to restart the game (read on). Trip to sea got cancelled to do heavy seas -- so I get to write this note! Two comments -- make that three: 1. Historical note about Soviet and German paratroopers 2. self...
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    Barbarossa: The War in the East 1941-1945

    Rocoteh, Thanks very much. I've attached a copy of Barbarossa 1.26 which is designed for a hotseat where you play Finland, Hungary, Romania and Germany while the AI plays the Soviet Union. (see attached) I've also attached a copy of the gamesave showing the Axis powers position...
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    Barbarossa: The War in the East 1941-1945

    Rocoteh, Sure -- totally respect that. Basically my position is that it still is your scenario. Even so, I fully understand and concur with your position. That being said, could you please tell me how, using CivConquestsEdit, on the Scenarios tab with 5 sub-tabs ... what to put for the...
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    Barbarossa: The War in the East 1941-1945

    Rocoteh, Thanks very much. When I test-played version 1.24, I did so in hotseat mode every time and it worked fine. However, when I tried it in solitaire, it kept assigning the leader name as Ryti and using the Player 1 = Finland data. There's probably a easy way for an experienced...
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    Barbarossa: The War in the East 1941-1945

    In my last posting I forgot to change the control of the German forces in Norway to being under the Finnish player. Mod 1.25 reflects that change so you can play the Finnish campaign as an Axis player while being in control of all the forces in the Finland region. Remember, you will not have...
  7. O

    Barbarossa: The War in the East 1941-1945

    Please see my two proceeding postings with notes #1-#19. The scenario file is attached. Simply drop it into the conquests/scenarios folder and enjoy. I most respectfully defer to the owners/creators of the Barbarossa scenario to determine the next official version. So, just consider this...
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    Barbarossa: The War in the East 1941-1945

    Additional Note: 18) I also enabled Axis minor allies to build city garrisons (but not the Soviets or Germans). 19) I also enabled the Germans to build security brigades (they start the game with 7 ... and building more enables them to build a relatively cheap rear area garrision unit...
  9. O

    Barbarossa: The War in the East 1941-1945

    Rocoteh, I developed a follow-on Oogie mods (Barbarossa 1.22 and 1.23) as follows: 1.22: Added Italy, Romania, Hungary and Finland as Axis Allies. Test play showed: 1) Romania, Hungary and Finland all are quite playable. 2) Added Heroic Epoch to all capitals to provide corps build...
  10. O

    Barbarossa: The War in the East 1941-1945

    Rocoteh, Sure, -- no problem. I'll test it during the next week and let you know what I find out. Kindest regards, Oogie :crazyeye:
  11. O

    Barbarossa: The War in the East 1941-1945

    Rocoteh, ... Included various suggestions and am test-playing an "unofficial" version 1.2.1. ... Though I like the 3HP draftees, if you remove the militaristic trait from both sides, it really seems to cut down on the promotions to regulars ... thinking of switching back to militaristic...
  12. O

    Barbarossa: The War in the East 1941-1945

    Xatokuom, Thanks for your info on the giant gun the Germans fielded at Sevastopol. I looked up the Monte Cassino gun on the internets. It was called "Anzio Annie." Minor correction ... Tirpitz/Bismark guns were 380mm not 380cm (= 38cm). Here is one account I read: MONTE CASSINO...
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    Barbarossa: The War in the East 1941-1945

    Serutan, Thanks for the response regarding the inability of Civ3 to simulate weather. It is as I supposed. What do you think about the idea for adding a German siege artillery unit (see previous note)? Oogie :crazyeye:
  14. O

    Barbarossa: The War in the East 1941-1945

    Rocoteh, ... Just thought of another idea that might help the Barbarossa scenario, but I'm not sure how to implement it .... WEATHER If you think back 25 years ago to the tabletop "War in the East" simulation, weather affected mobility (offroad, road and rail movement rates). The...
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    Barbarossa: The War in the East 1941-1945

    Rocoteh, Two topics: 1. Sevastopol historical background 2. Recommendation to add one German railroad dependent siege artillery unit 1. Sevastopol historical background Eyewitness accounts of the Soviet diving/salvage operations at Sevastopol are pretty gory. The night sky over...
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    Barbarossa: The War in the East 1941-1945

    Richotech et al, ... I've been reading more of the history of the War on the Eastern Front with regard to transports. I concur that that Baltic and Black Sea naval operations were not decisive -- but they did play an important role during certain portions of the war in those areas. The...
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    Barbarossa: The War in the East 1941-1945

    Rocoteh, Thanks for the prompt feedback. I just returned from playing in the 2005 Russian Chess Championship and teaching/preaching in churches in MOCKBA ("Moskva" or "Moscow"). As in your scenario, Russians still refer to World War II as "The Great Patriotic War." The locals said they...
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    Barbarossa: The War in the East 1941-1945

    Wow! This reminds me of the “War in the East” tabletop game that came out in the late 1970’s … used to play it with a bunch of friends … map covered most of the basement floor with the division level scale. I’ve only gotten a few turns into the game. Many if not most of the comments for...
  19. O

    SCENARIO: American Civil War - C3C only

    OK ... I'll insert your recommendations ... like yours better than mine! Thx!
  20. O

    SCENARIO: American Civil War - C3C only

    Correction ... per Jamey's remarks ... gunboats have movement 4 (not doubled). This means transports will move 2 spaces on rivers whereas gunboats will move 4. Thus ... corrected mods are as follows: 1) added a dotting of union railroads to their roads (railroads) to give them a slightly...
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