I had civic aristoracy and couldnt build manor ( i started the game in industrial era; but assembly line not yet discovered)
I like the new civic features
thanx
- Roman forum dont have all the bonuses like market
- i was not able to build bomb shelters but could build nukes (diplomatic victory was disabled in that game)
- if an enemy spy destorys my international port, i have to build the full harbor line again
- mech untis make 0% bomb damage
-...
The problem gets really anoying if you start the game at a later area or if you conquer cities were are already the modern granary is build and the irrigation canals are missing. There should be another solution.
Thanks for your thoughts!
I recognized that problem to. The modern granaries substitute the granary so you can't build a bakery and irrigation canals. The same with baracks and garrison -> can't build heroic epic, shipyard and drydock -> can't build magelans voyage.
This fixed would be very nice ;)
Thanks for the great mod. I am a RoM-er since RoM 2.2 and pretty surpised how fast it develops. The corporation specific buildings are quite important since there are some more production, science and food advancing buildings as in original civ and the corporations got a little week to aim for...
You mean when you press ctrl-r in the main window?
I only had pink dots over tobacco. Which resources are shown with a pink dot in your case? I have still no idea whats the cause.
I use a trial version of Paint Shop Pro to edit the tga-files.
Ok, i included tobacco. The mini icon is not that nice yet, maybe i find another one like a smoking cigar or something like that. And i have a little problem with pink buttons for tobacco when pressing Ctrl-R. I think i had that effect once but don't remember the case.
Anyway here for download...
Thanks Impaler,
yeah, after a while i had the same feeling: thats a directory thing ;)
Oh, i wasn't aware of a tobacco resource out there :eek:. Can you post the link here? And yes, i will include it! And yes, i need it!!!
I am also interrested in your ideas for a small mod.
Ok teeceethree,
i made a small mod including only the 7 Resources out from Greenmod.
You can download it here.
Simply extract the zip-file in your mod-folder. The mod is called 7Res. Please tell me if it works.
Good Luck
The Trade Route Mod simply changes xml-files so you can simply copy it in the original mercenary mod.
I can upload the dump file if you explicitly ask for. This will take a hour!
Yeah, thats a good question.
But up to now Civ4 crashed only thru graphical overloads. In that cases civ4 didnt asked to make a dumpfile but simply shut down.
What me makes believe thats about your mod is that i had a large amount of mercenaries (contracted any unit out thats not up to date...
Seems to be that Im a good tester for exceptional cases :D.
In the late game (1872) civ4 crashed. It created a dump file (847 MB :eek:, zipped 311 MB). If you have no download limitations and like to see that big thing i load it up. The logs and the autosaved game file bevor the crash is here.
Its a new game.
And as you can see in the screen shot the barbarians hire my mercenary what is absolutly ok (if they have enough money ;)) but they do not arrive. It always says arrive next turn (i have 1 turn for transfer configured) in the mercenary manager.
EDIT:
Oops, i forget to mention...
The contract out button in the main screen disappeared again after loading the saved game. But Im still able to contract out over the Mercenary Manager. And all lists are ok. So its not that bad, just peculiarly. Here are the logs and game saves.
And i have a funny screen shot (not about the...
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