Just got BTS, had a quick play of the Afterworld scenario (I'll try to not spoil it too much)
Firstly I must say, I am extremely impressed. Something completely, abstract from the main game.
You have a team of 5 cyborgs (?) who has a series of missions you have to complete. The first...
I have a movie... (haven't even watched it yet)
Sure I have some pink units, but I can't really d/load such large files all the time, so this seems to work for me
I seem to have got away with
- Installing FFH 0.21
- Installing the update to 0.22
Copying the art files across
Surely this is how it works? I wouldn't like to think all the art needs to be re downloaded every time an update is released?
Since they're not here, and Poly is having trobule:
Gundam: http://c3e.portal.dk3.com/modules.php?name=Downloads&d_op=getit&lid=12
Power Armour: http://c3e.portal.dk3.com/modules.php?name=Downloads&d_op=getit&lid=8
Dreadnaught: http://c3e.portal.dk3.com/modules.php?name=Downloads&d_op=getit&lid=7
hehe, brings back unpleasant memories for me to.
The goal would be to use them for Civ3 Graphics, yes.
BTW: I have attached a sprite from CTP2. It is just a guess of whether it is a unit, but you made need it if you eventually try to do this.
As for flicster being done all in VB...
Heres an idea, albeit a crazy one. How about the option to export CTP sprites into there individual pics? FYI, ctp *.spr's are a collection of TGA's. Here is the C/C++ code of the *.spr format
#pragma once
#ifndef __SPRITEUTILS_H__
#define __SPRITEUTILS_H__
// 16 bit pixels of...
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