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    Afterworld Scenario (***POSSIBLE SPOILERS***)

    Just got BTS, had a quick play of the Afterworld scenario (I'll try to not spoil it too much) Firstly I must say, I am extremely impressed. Something completely, abstract from the main game. You have a team of 5 cyborgs (?) who has a series of missions you have to complete. The first...
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    FfH2 0.22 Cometic Issues

    I have a movie... (haven't even watched it yet) Sure I have some pink units, but I can't really d/load such large files all the time, so this seems to work for me
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    FfH2 0.22 Cometic Issues

    I seem to have got away with - Installing FFH 0.21 - Installing the update to 0.22 Copying the art files across Surely this is how it works? I wouldn't like to think all the art needs to be re downloaded every time an update is released?
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    FfH2 0.22 Cometic Issues

    I get no interface for the Balseraphs. All other races seem fine. Ctrl/Alt - I does nothing?
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    New Website+Modpack

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    Unit creation

    It looks like it is coming for you guys: http://apolyton.net/forums/showthread.php?s=&threadid=141424
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    Unit Preview: Flight Engineer/General

    sorry...will never be finished!
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    All Preview Animation and Questions should be posted in the Main Creation Forum

    fair call, and we should probably get a mod to 'clean up' in here
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    New Unit: Hi-Tech Cyborg

    Its not that its that time consuming its just I dont have the time...or something like that.
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    New Unit: Hi-Tech Cyborg

    Not yet, run, victory, and fortify are done the rest are coming along slowly
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    New Unit: Hi-Tech Cyborg

    it will be in the mars mod
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    New Unit: Hi-Tech Cyborg

    Preview: Nearly ready
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    3/4 Blueo's HiTech Units

    Try pasting the link in your browser. Alternativly go the http://c3e.dk3.com then to downloads/units graphics and they are there.
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    3/4 Blueo's HiTech Units

    Since they're not here, and Poly is having trobule: Gundam: http://c3e.portal.dk3.com/modules.php?name=Downloads&d_op=getit&lid=12 Power Armour: http://c3e.portal.dk3.com/modules.php?name=Downloads&d_op=getit&lid=8 Dreadnaught: http://c3e.portal.dk3.com/modules.php?name=Downloads&d_op=getit&lid=7
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    BlueO's Futuristic Units

    They are available at http://c3e.dk3.com under downloads...and they are in 1 zip per unit files, not 3 or 4 :)
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    Unit Preview: Flight Engineer/General

    Preview of a new unit. Used in mars mod as flight engineer, is actually a general that could be used as a 'great leader' general type unit.
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    MAKE YOUR OWN UNITS - FLICster Version 1.0.1 (build 18) now available!

    hehe, brings back unpleasant memories for me to. The goal would be to use them for Civ3 Graphics, yes. BTW: I have attached a sprite from CTP2. It is just a guess of whether it is a unit, but you made need it if you eventually try to do this. As for flicster being done all in VB...
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    MAKE YOUR OWN UNITS - FLICster Version 1.0.1 (build 18) now available!

    and the rest... ////////////////////////////////////////////////////////////////////////////// void spriteutils_CreateQuarterSize(Pixel32 *srcBuf, sint32 srcWidth, sint32 srcHeight, Pixel32 **destBuf, BOOL aa) { sint32 destWidth = srcWidth / 2; sint32 destHeight = srcHeight / 2...
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    MAKE YOUR OWN UNITS - FLICster Version 1.0.1 (build 18) now available!

    Heres an idea, albeit a crazy one. How about the option to export CTP sprites into there individual pics? FYI, ctp *.spr's are a collection of TGA's. Here is the C/C++ code of the *.spr format #pragma once #ifndef __SPRITEUTILS_H__ #define __SPRITEUTILS_H__ // 16 bit pixels of...
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    MOD: Alien Legacy

    Can you post a version for those who already have the units, and don't want to re-download them?
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