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    Any reason to settle on the coast?

    We had coastal fortresse in CIV 3, but they didn`t do much good. I would love to see a coastal fortress as a hex improvement in the sea with a bombard ability and ZOC. Kind of like an encampment....
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    Rome First Look (Trajan) Video

    Another point is that forts are more expensive this time as you have to expend your builders to construct them. Hopefully they will be well worth the investment.....
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    Very few sea resources (and reasons to settle on the coast)

    I want the sea to be more important than in previous CIV versions. I Believe movement and trade on land has been too good compared to movement and trade by sea. With the exception of the roman roads it was impossible to move large quantities of goods on land. Beeing in control of the sea and the...
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    Concern for Brazils Battleship?

    I think Fireaxis has put some more emphasis on the importance of naval supremacy this time. If that`s right, a naval UU can be very powerful indeed.....
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    Very few sea resources (and reasons to settle on the coast)

    some posters say that the harbor district makes it less important to settle a city on the coast. Yes the harbour will provide you an access to the sea, but how long will it take to get access? First you have to research the harbor district and get enough population for a district. Then you must...
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    Harald Hardrada

    I hope Haralds UA is Berserk. Giving his troops a general combat bonus as well as some bonus for either plunder or amphibious assault.....
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    Harald Hardrada

    Perhaps the Nobel Peace Prize could be covered too. Modern day Norway has been "peacemongering" since 1905....
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    Harald Hardrada

    Somewhere on this forum it was said that a city could have an unlimited number of seatrade routes. This means that having access and control of the seas are highly important for your economy. Thus a raiding Viking Longship or a sneeky German Uboot might be capable of crippling your economy if...
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    Leaders revealed

    Some people are outraged that civ`s like the Zulu, the Incas and the Persians aren`t in the game, while Norway is. It makes perfectly sense to me as the Persians ar much more worth as a billable DLC later on, Norway wouldn`t......
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    Germany Video

    I see people cry for a land unit as an UU. I think the Uboot is perfect as it is to create some diversity. Even without a land UU the Krauts are formidable as a militaristic civ. They get production boni via Hanse, they can increase the efficiency of their military through an extra military...
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    Concern about districts

    Meaningful Choices are important, thas why I wanted the Choice to have different buildings in my Districts, not just sit and wait until the NeXT one i available :-)
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    Concern about districts

    I`m a little concerned regarding the new District feature. As far as I have understood there`s room for three buildings in a District. But if there`s no more eligible buildings in a district than there is room, players don`t have to make any decisions about wich buildings to construct, only...
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    Screenshot analysis!

    It would be great to have a trade/infrastructure panel. It could show you trade routes, yield, distance, potential trade routes and existing infrastructure. If you on the same page could build Railroads between cities it would minimize micromanagement. Example: Build Railroad from: London to...
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    Screenshot analysis!

    I think it is a big deal. Roads and especially railroads are important in trade and wars. If there are Railroads everywhere they will loose their tactical and economical importance. Just think how important Railroad protection and an destruction was in the American civil War and how important...
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    Screenshot analysis!

    That would be Perfect. If all roads are instantly upgraded it would be overpowered an unrealistic. Building Railroads was some of the most expensive, prestigious and important Projects in the industrial era. It should be expensive and they should be important for the military and for...
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    Island cities and maps versus district system

    It would be Nice to have an option to build a colony/outpost rather than a city on small islands or Close to Remote located Resources. CIV 3 had colonies and I`ve always missed those in later Civ games. Gamewise they would provide a base for units, planes and ships. Have a cap for pop Growth...
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    Should we have builders (at all)?

    I think this is what you do when you play CIV. If you just hit a button and everything happens instantly, why do you need to play just one more turn......?
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    The district system

    I don`t think we will get a "defense" District as I believe it will be covered by a fortress improvement.(pure speculation) But I like the idea of large contstructions/buildings occupying an entire hex. I think at least the following improvements/Constructions/ Wonders should occupy an entire...
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    The district system

    I meant that if a mine gives 4 hammers, the District Next to it With a workshop increases productin by 50%. In effect the mine will yield 6 hammers after modifiers..... It seems that proximity affects the boni between improvements and Districts.....
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    The district system

    If I understand correctly there will still be hex improvements making Food, Production etc. The Districts will contain buildings that modify the total output of the improvements. IE a mine increases Your Production --> an industrial District next to it will contain buildings that increase the...
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