Not what you mean by bias at this point; talking about moddings is just substituting the designers biases with your own. If you mean consistency in inputs well I already mentioned compliance :p.
All models are wrong, finding useful ones is the point (useful in this context meaning generating...
Lol if you thought SysNES orders were complex - there was much less required than many of das old NESes.
...you realise they're both just maths acting on tables right? Paradox games barely do anything non-linear.
A spreadsheet can do anything you want it too. The problems are a) design...
So I've been thinking of MAYBE starting a new NES project, for rollout sometime october when I have some free time to finish the build (SysNES2 will not be coming back). This whole "Death of NESing" malarky isn't filling me with optimism though.
Common to both ideas:
Will have a more...
Nah the writing was exhausting, especially compensating for the people who didn't really input much. The data model would have been fine on a per update basis when I'd gotten it to work right.
Clinical depression tends to tire you out as well I found.
Though I haven't fleshed them out very much the X|! were a very aggressive set of Cloner-types. Started off as cheap labour for some advanced civs horsehockytier resource extraction operations before getting into a cancerous feedback-loop in their metadata and destroying their originators. Not magic...
They're a context specific fusion reactor add-on, you recoup some of the costs of construction when you apply them to a reactor. Yes the values are with/without shielding.
Obviously, as I have always bloody done every time this has occured before, when I migrate the stats to a new paradigm I'll adjust them to have things makes sense retroactively.
The refinery of course (look at the upkeeps). It explicitly says in the description that the LAL works better with higher propulsion tech.
Unshielded reactors is the biggest gift to space spread models I could justify :3.
Yes, or where you're producing so much power the efficiency gain...
New buildings list
discuss!
Additional note: Lackwits who think they should have an e bonus from low standard of living - this already exists, its upkeep savings from lack of social infra you turds.
That's not what that word means.
Though building upkeep is an issue that hits spread civs hard, which is why subsidiarity economies have such a bonus to it. An easier way to get a building consumption bonus (or an increased malus to building consumption with other models) might be the way to go.
@Sym: I think one of the issues with spread styles as used so far is that none of them have really managed to get governments and economies sorted out to remove the development caps.
@Kal, I thing you are pretty off wrt to current society assignments lol.
Industrial parks are explicitly meant...
Wherein Dis talks design philosophy
So basically I had the idea that there would be several paths to strong e production, that would form 'poles of attraction' whereby you'd have bonuses for going closer to a pole and receive inefficiencies try to compromise. Obviously no one is going to get...
@Iggy: re point 4: yes the owner of the foreign route will still get 1e.
@Thlayli: duh, obviously. It will be proportional to the changes you make, shifting 30 from trade route A to B is the same as making a new 30 bandwidth route.
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