Search results

  1. Z

    Fox06 - Waiting For Swords

    Sounds like a deadlock to me. :crazyeye:
  2. Z

    Berserks01 - Always War Cultural Challenge

    Why not grab feudalism with the Oracle?
  3. Z

    A Better AI.

    Additionally, you can improve the worst-case by doing a "binary search" over the range of food weights, until you find the food weight that gives you the food surplus you're looking for. This should improve the worst-case complexity to O(N*log N*log W), where N is the number of...
  4. Z

    A Better AI.

    Yep, thanks for summing it up so nicely. I guess my reference to the knapsack problem is a bit misleading/confusing, in that this particular instance is a lot easier than the general case, since all items have the same cost (1 citizen).
  5. Z

    A Better AI.

    While perhaps not the easiest thing to fix, this does sound like a fun challenge, don't you think? It looks to me like this is an instance of the knapsack problem. As such, it can be solved efficiently using dynamic programming. To see how this maps down to the knapsack problem, consider...
  6. Z

    STR-05: Shaka the Virgin Conqueror

    Maybe you should consider settling NW, on the plains hill? The turn spent moving will easily be offset by the extra hammer, both for producing your initial warrior and worker. The site would be a strong commerce site, and on fresh water unlike the starting position. It also looks like you...
  7. Z

    OSG 12 - All Your Rocks are Belong to Us!

    Yes, that makes sense. Ground troops will be a scarce resource playing as the silicoids. Absolutely. And I certainly didn't mean to imply that you have lost your recent games due to poor play. One idea is to play with only a single opponent - final war doesn't make that much of a...
  8. Z

    OSG 12 - All Your Rocks are Belong to Us!

    Lurking in the shadows. Would be nice to see a win in this series, but it seems like you do have a knack of setting up hard variants :) I still play some MOO from time to time, but have never ever tried any sort of early aggression. I frankly have no idea how to make that work, so it will...
  9. Z

    RB25 - The Golden Five

    My personal theory is that the AI will never decide to go to war while friendly; I have experienced one case where I dropped to pleased for a few turns, and then got back to friendly by bribing the AI to do a religion switch. I still got attacked one or two turns later, while friendly. I could...
  10. Z

    RB24 - Big Brother

    You can declare war on someone by holding down ALT and clicking on their name in the score listing. I'd illustrate with a screenshot if I weren't lazy.
  11. Z

    RB25 - The Golden Five

    Well, if you want to be really spectacular, you should go for 5 legendary cities. Now that would go with the theme of this game. :D Of course, that would require some serious micromanaging, as you'd need the last three cities to go legendary on the same turn :rolleyes: Anyway, great game...
  12. Z

    RB25 - The Golden Five

    :lol: Never expected to see that in a SG! (I'm Norwegian, by the way). Looks like a good location. Might be painful to have a cottage heaven on the border, though, in case war breaks out... Which is one reason why this makes sense. However, you'd have to sacrifice Mercantilism for this...
  13. Z

    RB25 - The Golden Five

    Well, that was certainly an interesting turn of events :lol: There are two legal locations that will grab both cows, either 3N of Madrid, on the coast, or one east of that, off the coast. Those might be worth considering as well? Maybe you can flip (and disband) Madrid down the road...
  14. Z

    RB25 - The Golden Five

    In terms of GPP production, the Great Library is your second best bet this game, with its whopping 8 GPPs/turn. You should make sure you get it. The über-wonder for this game (as in most games) is of course the Statue of Liberty, which will net you 17 (!) GPPs/turn (or 14, if you found your...
  15. Z

    RB25 - The Golden Five

    I think red dot might actually be better off one tile south. I know, the overlap with the capital looks horrible, but it's "only" four tiles, and the move would trade crappy tundra terrain for more grass and iron. However, green dot is probably a better site, even with its four ice tiles, as...
  16. Z

    RB25 - The Golden Five

    Good point, although Mucco certainly has a point as well about the escalating costs in terms of GPPs. However, if you end up getting more than 4 great prophets the extra ones will essentially go to waste unless you use them early on shrines/ligthbulbing. On the other hand, if you spend a...
  17. Z

    RB25 - The Golden Five

    Make that 11 surplus food, counting the 2 from the city centre. Or, in other words, at size 8 you could be working those three squares while hiring a whopping 5 specialists, even before civil service comes in. With biology, those three squares alone would support 6 specialists :cool:. I...
  18. Z

    RB21 - The Mongol Hordes

    Why not fetch the water from the tundra river? The cow resource may still be worth something in trades, even if you're unable to work the tile.
  19. Z

    RB21 - The Mongol Hordes

    Great game so far, and a great read. Nice prize with those three wonders; now all you need is some more coastal cities... Susa should fit the bill :evil: Kyoto is going to generate 6 GPPs once it comes out of resistance, so if you want your next great person to be another engineer you'd...
  20. Z

    1.52 - Consistent one-turn research after forging a permanent alliance

    I played a one city challenge on a crowded small map (18 civs). I eventually formed a permanent alliance with my neighbor, Isabella. After this, we seem to be discovering techs at the consistent rate of one tech per turn. Seems like Isabella got some sort of crazy research overflow or...
Top Bottom