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  1. PlutonianEmpire

    Comings, Goings and New Arrivals 0x0A: Hasta La Vista, or Welcome Back. I Guess it Depends...

    Life update: Last time I was posting regularly, I was in a group home since 2007. I got a job in 2012 at Burger King. Got diagnosed with schizophrenia at the same time. The group home kicked me out in 2017 and I found a nice apartment. Found other online communities to spend time with, mainly...
  2. PlutonianEmpire

    I found out a few weeks ago that I am being evicted, in the sense that they refuse to let me...

    I found out a few weeks ago that I am being evicted, in the sense that they refuse to let me renew my lease, so I have to be out by the end May 2024 and I have nowhere to go, since my parents' housing is up in the air too. So if I disappear forever after May, this is why. This has made my...
  3. PlutonianEmpire

    [TOT] [ToTPP] AI civs are refusing to fight

    I have encountered an unplayable problem where all AI civs refuse to fight each other or even me. This happens no matter what mod or scenario I use. I am on 0.18.4, and I have this issue on previous versions too. I ran an AI Original game and started with Marco Polo's Embassy to keep track of AI...
  4. PlutonianEmpire

    Thank you!

    Thank you!
  5. PlutonianEmpire

    Civ 2 can be played on an Android system

    Its been a few years. Any new options for playing on Android? Also, tip for using tottp: ToTTP has an ini file, so if you install ToT and ToTPP on your computer, set your desired ToTPP settings on the computer (which saves to an ini file), then copy the whole microprose folder over to your...
  6. PlutonianEmpire

    [TOT] The Test Of Time Patch Project

    Is the AI not fighting each other for anyone else? Ive had marco Polos Embassy for ages but not once have I gotten the message that the AI has declared war on each other. I'm on tottp 18.4. No one has built the UN yet
  7. PlutonianEmpire

    [TOT] The Test Of Time Patch Project

    @TheNamelessOne I continue to have these issues, they have been unfixed for years now. Here is a link to my Mod, to see for yourself: https://drive.google.com/file/d/1BDvturIWkVJCHDs4rxihFKVEk5Jfgvfm/view?usp=sharing Attached is my ini file
  8. PlutonianEmpire

    [TOT] The Test Of Time Patch Project

    There's an issue with the mod folder patch. The COSMIC parameters are not being loaded upon mod load. Example: Tech paradigm is set to 20 in COSMIC, but upon mod load, checking scenario parameters shows default 10/10 tech rate.
  9. PlutonianEmpire

    SciFi/Fantasy Unit Graphics

    Anyone got fantasy units armed with modern weapons? Like a skeletal army using machine guns that can be used as marines? Or orcs/ogres with rocket launchers? Etc?
  10. PlutonianEmpire

    [TOT] The Test Of Time Patch Project

    Suggestion: Adding flags to the GOVERNMENTS that dictate what bonuses it can or cant have, such as immune to bribery or makes all citizens content or even happy (like a government of pure hedonism) Example: @GOVERNMENTS Anarchy, Mr., Ms., 0, 0 Despotism, Emperor, Empress, 0, 0 Monarchy, King...
  11. PlutonianEmpire

    PSA: Increasing the tech paradigm forces the AI to build more cities.

    This is especially useful for 4000 BC starts. When I increased the Tech Paradigm to 20 for a 4000 BC start, the AI was able to build more cities, because the sooner new city improvements are available, the more the AI will waste time building them, so delaying the advent of new city improvements...
  12. PlutonianEmpire

    [TOT] The Test Of Time Patch Project

    My problem is only semi-consistently. It happens way too much but it is still hard to predict I am playing on custom parameters for random maps (like age, wetness, etc). I havent played purely random maps or imported maps yet. Additionally, I am noticing that when playing mods, some of the...
  13. PlutonianEmpire

    [TOT] The Test Of Time Patch Project

    I have an issue where the game will start ignoring the scenario parameters and special rules midgame. In this one, the save file from when I started the game (eu_b4000.sav) should remember to listen to the scenario parameters. After a few dozen turns, in the remaining three save files, the...
  14. PlutonianEmpire

    [TOT] The Test Of Time Patch Project

    It happens even without internet connection for me.
  15. PlutonianEmpire

    [TOT] The Test Of Time Patch Project

    I get the same issue, it never runs the first time after a pc reboot. Only after the second time I try runnning it. And my DEP thing in windows 7 is already supposed to be allowing Civ2.exe to run, so idk what's going on.
  16. PlutonianEmpire

    [TOT] The Test Of Time Patch Project

    On a per map basis would be especially useful! Ah! Forgot about that! TY!
  17. PlutonianEmpire

    [TOT] The Test Of Time Patch Project

    Another Suggestion: A way to automate exploration. I know later Civ editions have this feature, but it'd be nice for Civ 2 as well :D
  18. PlutonianEmpire

    [TOT] The Test Of Time Patch Project

    Welcome Back! TY for the update! I look forward to getting my ass kicked on the extra deity levels. :D Also, an issue I've noticed: Playing more than one game/mod while the exe is still running causes custom mods to load incorrectly, causing the custom scenario parameters to be ignored. Same...
  19. PlutonianEmpire

    Pluto Rising officially released!

    Ok I took a look at it and Bridge Building should already be one of the starting techs. When you hit F6 to bring up the Science Advisor, does it show an "xxxBridge Building" in the left most column?
  20. PlutonianEmpire

    Pluto Rising officially released!

    Thank you for catching that, I'll have to double-check things once I next boot up my computer. And I'm glad you like it, thank you! :)
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