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  1. Flak Fox

    City State rebels

    That is my theory too, and I don't doubt you about the rebels. I've had to "put down" several neighboring city states, or build several encampment/forts stationed with all kinds of units several times already to limit the damage caused by those buggers.
  2. Flak Fox

    City State rebels

    It'd be kind of neat if one could mitigate these damages by building entertainment complexes in proximity to the neighboring city states, but I do not know if the proximity bonuses from entertainment complexes affect allied city states/allies as well as your own cities or not.
  3. Flak Fox

    I'm not sick but I'm not well.

    I'm not sick but I'm not well.
  4. Flak Fox

    Do you remembahhh when...

    Call to Power 2 had the perfect "middle of the road" solution for this argument... If I were to shoe-horn that mechanic into Civ6 as it sits right now I would probably limit it to 4 units per "stack" though, largely due to the fact that unit diversity is paper thin in this game. At least...
  5. Flak Fox

    Won't you be my neighbor...

    I opted to try to play a non-religious game recently (I opted not to found a religion) and it seems to be the only way I can feasibly play a "peaceful" game, as you described. If I try religious, I can never help but to take out all of the annoying missionaries entering my lands. Honestly, no...
  6. Flak Fox

    Civ5 Unit Graphics Used in Civ6?

    Thanks for the response, vehicles were primarily what I had in mind and I know that Firaxis hasn't released the tools necessary to do it yet, but I notice quite a few people have poked around and made some mods already so I was curious if anyone knew anything based on those preliminary...
  7. Flak Fox

    Civ5 Unit Graphics Used in Civ6?

    Greetings all. I was curious if anyone with more knowledge on 3D models (particularly for the last two iterations of the series) than myself, might be able to tell me if unit graphics from Civ5 could be imported into Civ6 (as a mod, for a new unit/replace a unit in Civ6) and how such a unit...
  8. Flak Fox

    Well, I wish multiple luxury resources where worth something...

    It never made sense to me that having 18 of one luxury resource only benefited up to 4 of my 50 cities. I can get behind this.
  9. Flak Fox

    Conflicting Agendas

    And giving how nagging Cleopatra can be, I bet that makes for wonderful diplomatic encounters with the Queen of the Nile :)
  10. Flak Fox

    Your preferred game speed

    Marathon all the way, but unfortunately with the slender tech tree it goes way too fast for my liking...
  11. Flak Fox

    Mid-Air Refueling Aircraft

    I want to start by saying that I like the new mechanic for "deploying" fighter aircraft to a hex for it to patrol and attack out from. That being said, I feel as though the Bomber/Jet Bomber have somewhat restricting range. With that in mind, I think it'd be very cool to have a moderately...
  12. Flak Fox

    Missile Cruiser

    Well giving how expensive it is to upgrade a Battleship to a Missile Cruiser (corvette), I can finally live out my dream of seeing Battleships continue passed the modern era :)
  13. Flak Fox

    Missile Cruiser

    Is anyone else a little floored by the fact that the Missile Cruiser looks more like an older (Soviet era) missile corvette or frigate than something that should be replacing a battleship (ie, AEGIS Cruiser)? It's strange to me, especially since it's half the size of a destroyer...
  14. Flak Fox

    Trade Route Duration

    I've had one trade route that was so far out to sea, the trade ship made a single trip and I was able to re-assign the ship. I've had some so close that the caravan only takes a few turns to reach its destination, and those seem to require the caravan to make 10 - 20 trips before it actually...
  15. Flak Fox

    Scrolling bug

    This has been an issue (for me) since Civ IV. If you are using WASD/arrow keys to rotate when a forced message pops up, it inevitably gets stuck in the direction you're scrolling. As you said, sometimes clicking randomly fixes it, but still annoying.
  16. Flak Fox

    Bug Civ 6 (Fixed)

    I've discovered that this happens when a Civ you haven't met yet declares war on you. The game seems to freak out and shows yourself declaring war--on yourself. Blew my mind the first few times it happened.
  17. Flak Fox

    Who is Playing HUGE maps and have you finished games?

    I can report the same, my first game finished was a huge map, marathon speed, and it took me about 26 hours to complete. The only "instability" I faced was my sixth gen i7 reaching 90% CPU usage at the end of turns in the late game after running for 4+ hours straight, but it almost always was...
  18. Flak Fox

    Warmonger penalties and Casus Belli doesn't work

    That was literally my problem with Civ V, and why I never took to it. You do one thing, take out one city state, etc, the whole world hates you forever. Meanwhile, the AI is allowed to conquer as many city states as it wants without anyone so much as pointing a finger. All of my Civ V games...
  19. Flak Fox

    You gotta be kidding me...

    This reminds me of my current Prince game where on turn 50 (marathon) Egypt already has 12 archers and I cannot even support the cost of 4 Saka Horse Archers.
  20. Flak Fox

    Warmonger penalties and Casus Belli doesn't work

    I certainly agree that the Casus Belli system needs a good bit of work, but am I the only one who's ever had AI Civs (whom I didn't meet) declare war on me, which is indicated by my own leader spouting on about declaring war (presumably on myself) when that happens? In two separate games now...
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