UUs are fine now since they need resources. The problem before was a civ with UU would have infinite due to no resource requirement.
Sadly they still thought it appropriate to leave a UU in early game (Tao). But what else is new, the maori seem to have everything.
Encampments are kinda...
Here's the interesting thing: Different unique units have different costs.
Swordsman costs 20 iron
Legion costs 20 iron
Kongo costs only 5 iron
Immortal costs 10 iron
Hypaspist costs 5 iron
By far the most broken unit now is the Maori. It has slightly higher tech [construction instead of Iron...
I think the fact that it doesn't affect the empire, but only in cities where he was once established is a pretty big red flag that this is a bug and not intended.
I wouldn't put too much faith in the wording of the ability since it doesn't do what it says (empire bonus) either.
I can vouch for the fact that Apadana is no longer giving 2 envoys when built. Haven't had a chance to test if it gives +2 from additional wonders though.
No, for too many reasons that I don't really have time to delve into. But the main ones in a few words:
- Makes a high population city more attractive than before, making food more valuable.
- More options early game (district): You can now go Holy, Encampment without being gimped. And you can...
I don't understand, if they know Canada is such utter <snip> that to handicap someone is to force them to play Canada; why don't they just buff the civ until it reaches parity with other civs?
I was watching quill18's canada let's play and it was so sad, it was like watching a civ with...
You have no idea what a neural network is. NN is specifically designed for non-solvable problems - and chess is for all intents and purposes non-solvable. NN is also used for object recognition, speech recognition etc...
Also, chess is far more dynamic than Civ tactically. Whilst the large...
No cumulative means summitive, i.e. every value added together. That would apply to the case where xp bonuses are added together and to the base. If they are multiplied out, it's simply considered multiplicative.
Battleships definitely didn't have indirect fire, I know this for sure because not only did I experience it, but also a youtube multiplayer group where civ5 players were playing a civ6 game kept complaining that they hate battleships not having indirect fire.
Also indirect fire for balloons may...
This game's number calculation is a disaster. I had the same problem with communism not showing (10% buff) and another one where the 20% +space district, used twce with the wonder (for +40%) wasn't showing up as well.
Someone told me it was just a visual bug and it still DOES apply, but I can't...
The whole post is hyperbole:
1) according to the guy, a BAD harbour is city + 2 adjecent sea resouces <----- in reality that's a DREAM harbour.
2) a GOOD harbour is adjecent to a city AND 5 resources AND on another continent. <--- That has never happened in all my games played.
He then...
I've had this bug happen at least 3 occasions. In my last case I should have gotten +10% (communism) and +55% to space projects. What I got was just a 20% buff due to space projects. Reloading didn't help.
The issue arised from the fact that the +1 trade route was moved from commercial hut to "own a lighthouse or market in the city".
What this meant is that if left unchanged, England could get 2 traderoutes form 1 Harbour district (harbour + lighthouse).
What they did was take the lazy way out...
That's just not true, with the addition of government plaza which you can only build one of, and governors which are limited in number but powerful, tall will have a better shot than before.
This is very misleading. Whilst you may have slightly less than before the "nerf", mostly due to less science/pop, the reality is that wide civs will have a LOT less than before:
They tend to rely much more on pop science
They lose +100% science bonus
I don't know why you're comparing a...
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