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    Create-A-Unit Class

    How does this post relate to my idea? :confused:
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    Create-A-Unit Class

    I like your idea for a simplified version of mine. Of course, I still prefer mine. I want to have the ability to make "cheap, disposable" units and elite, expensive units. I think that your system would prevent that. However, it would be good to have an elite unit "penalty." So, every...
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    Create-A-Unit Class

    Thank you. This is largely what I had envisioned. I would not add the "Prototype Penalty." It would give you the ability to create specialists or generalists- which have advantages and disadvantages. Graphics is one disadvantage that I had considered. I thought that icons could assign...
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    Create-A-Unit Class

    I have heard about a lot about this being in SMAC. However, I have not actually played the game so I am curious about how it worked there.
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    Create-A-Unit Class

    I am excited to see what all could be done with this idea. For example, units could be created that never were created in real life (or were rarely used). For example, if the best siege weapon that a civ has is archers, why couldn't they merge that power together with a boat and extend the...
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    Supply Chains:

    Since you brought up the idea of doing it through a mod, I bet it could done on a trial basis. I would be happy to work with a modder to make it happy :)
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    Supply Chains:

    Well, you are changing my idea a little bit. Idea was to make the supply stat separate out the health. They really are 2 separate elements that affect the fighting ability of the unit: the health of the men fighting and the whether the men have the consumable equipment and resources that they...
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    Unique technologies

    Elaborate on your idea? Unique like all the Civs have their own graphics for the same unit? Different names for the same technologies?
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    Tribal Council

    I just think that there should be a firm limit to the number of advisors. I believe that Civ 2 had 6 and I think that was the right number. How many do you think there should be? And over what areas? Civ3 and up lost the fun element that was brought in by the Council, so I agree with you on...
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    Civilization 6: Ideas

    Depending on the path the cargo ship takes, the destroyer (for example) may not be able to catch up to the cargo ship. I don't like the idea the idea of allow a unit into other player's territory for escort purposes.
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    Helicopter Gunships should fly and fight over water. Anti-tank gun proposal.

    I think that the Helicopters should maintain their same speed "embarked" as non-embarked. In reality, they are aircraft and should maintain the same speed both places. IMO, it is a better solution to allow helicopters to cross oceans on ships or via rebasing like other aircraft. I...
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    Civilization 6: Ideas

    I would like to see a UN mandate for "Global War on Pirates" that could be enacted in the game. I don't know how an escort would work. How would the naval unit continue to provide protection as the cargo ship goes through 3 civs that you don't have open borders agreements with you?
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    Tribal Council

    That did add comic relief in Civ 2 and I would like to see it brought back. However, I do not want to add more advisors. I think the 6 (or so) members they had was about the right amount.
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    Cease Fire Agreement

    I didn't think that the Cease Fire added much in Civ 3 and was glad to see it end.
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    Any news on Civ6?

    Glad to hear about this. I kept getting the feeling that Civ 5 was the end. Civ publishes a new version every 4-5 years (not including expansions). Typically, there are also 2 expansions published for each version. It is not 4 years and 2 expansions, since Civ 5 came out. We are due for...
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    Civilization 6: Ideas

    I think that it would be good to have all resources transported. This would increase game play related to resources. I like it. I want to make the naval portion of the game more important. What do you mean shipped to another port? I'd like gunships that can roam through oceans and cities...
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    Supply Chains:

    I was debating which I liked more, the routes (aka Trade routes) or units. In the end, I thought that units was the better way to go for 2 reasons: 1. More options (Deploy a supply unit with a group of army or naval units) instead of relying on keep long supply lanes up 100% of the time. 2...
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    Supply Chains:

    I believe this idea was generated by someone else's idea on this thread but unfortunately, I don't remember who it was. :blush: Supply Chains in Civ: “An army marches on its stomach.” Napoleon Bonaparte Goal: Increase the difficulty of long distance conquests. Goal: Add greater...
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    Kamikaze Zero

    I also think that this is politically incorrect to create a suicide weapon for the same reason that we won't see a 9/11 Hijacker unit.
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    4 different unit groups

    Why? How does the classification change anything?
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