Great changelog, I cannot wait fot the 044.
I doubt and some ideas.
How will the master equipment mechanic work? All civs will have acess to them? If not wold be interesting to let allied civs to buy your equipments in the cities where the master building is located? Or even better, if you...
On inside the borders action:
As Cuteunit said, the events can handle this, and it is interesting. But Roghar is right, when he says that it, as you proposed, would only increase micromanegement. It must have a bigger strategic role. A suggestion:
Event:
Vault of Echoes
Type: Vault
Where: At...
A Shade promotion is really needed.
What we know about shades in FfH:
- They are hard to kill.
- Normally they look a bit misty, but solidify when attacking.
- They are hard to spot.
Doubts about the Sidar:
- Their number increases only throug recruitment, or there is second generation...
Tome of the Theological Supremacy
World Wonder
When the Tome is built, the Armaggedon Counter increases 5 points.
Cannot be built by the Grigori.
Can only be build in a holy city, but not in the Council of Esus holy city. The religion of this holy city become the True Religion. Otherwise...
Sandalphon like many other names in FfH is a judaic-christian mysticism reference. The change is really welcomed. It felt unthematic to remember the Morgoth from the Tolkien's mythology when you read that name each time I met the Sidar.
There will be preview articles for the Sidar, Svartalfar and the new Malakim? Before the end of the contest? It would help us to design units for these civilizations, especially for the first two. The facts about these two are very few. We know that the Svartalfar have a powerful recon line...
Cenobite
Calabim
Replaces: Great Bard
Graphic: Succubus
The same characterisitcs as the Great Power, but don't have the Create Great Work and Join City as Great Bard powers. Instead she has the Create Macabre Work and Join as Cenobite powers.
Create Macabre Work: Kills half of the city...
It is a good idea, but i don'tthink every one should get one. It would be good to give a new toy to Doviello so:
Emissary:
Substitute to Great Prophet. Keeps all the other powers, but can sacrifice himself to cast the End of Progress spell.
This spell empty all the research pools of all...
I really like that idea. It contribute very much to a dinamic gameworld. But I think it should not be limited to the Death and Entropy spheres. It would create a excellent design space to balance the spheres. Some suggestions:
Fire: Each Fire Mana create and increase a chance of a desert be...
Some sugestions to the Patriarch spell:
Overlords: Dreams of the Unthinkable.
When a magic-user casts a spell there is a chance that he gains the Madness promotion. This chance is proportional to the number of overlord cities in the mapand the size of the map. A unit with the Madness...
Congratulations for your great work. Unfortunatly I am travelling and will play the FfH Fire only in March. But I have some questions:
The Elohim gain any bonus from a low Armaggedon counter as the Sheaim gain from a high counter?
How the Armaggedon Spells work with the Armaggedon Counter...
7. Flying Units
First I would like to suggest a tweak. In FfH the combat system is like the vanilla when it was released, as the unit receives damage its power is decreased. Later this system was changed in vanilla, and the power wasn't affected anymore by the damage, but FfH kept the old...
Endevior, you are probavly right, when you say my Watcher is overpowered. If you use the requirements you use for your watchman, the answer to the question "should I promote my scout to a Watcher?" is a no-brainer. No-brainer choices are bad.
I like the Eye of Lugus, but I think it is better...
Endovior:
Good ideas. Here are some twists based on your suggestions.
Watcher (prestige promotion): As long as this unit is on a Sentry Tower the unit has the Eye of Lugus power. When it uses this power it choses any square in the map, all squares in a four square radius are revealed. If it...
6. TWEAKS:
a. Rename:
- Necromancy Black Arts
- Divination Light Magic
- Shadow Grey Man (the name Shadow is great, but I think it can be used to other future unit, and the Grey Man concept from Wheel of Time is really cool, Grey Man arent invisible, they are so ordinary in appearance...
5. RELIC POINTS
Description: How to acquire the yet to be fully implemented equipments? Quests and exploration. But equipment is a too cool mechanic to be limited in so few pieces ... The aim of the relic point system is to estimulate exploration and great person strategies when combined with...
4. GUILD SPELLS
Description: Powerful spell-like "instant" effects that are summoned from a city with the necessary pre-requisites, like a specific city promotion. Normally it cost only gold, gold matters theme. The basic pre-requisite is 5 Mage Towers in the entire Civilization.
Conjurers...
3. NEW CITY MECHANICS:
3.1. BUILDING RESTRICTION
Description: Culture matter more. The number of buildings in a city is limited to the culture level. Some building can be build more than one time, leading to better city specialization. For example:
Culture level 1 cities: 3 buildings...
2. Alignment Pagan Temples
Concept: Alignment matters more. Instead of a pagan temple, there are three different temples that can be built depending of the civilization alignment. The benefits of the temple cease if the civilization alignment and the temple alignment dont match, if these...
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