Every Civ release reminds me of Star Wars & George Lucas. He, like Sid Meier, once created something epic, but later proved that his legacy would have been better in other hands.
Every release since Civ2 has been one major <snip>-up after another...
Civ3 was extremely buggy, so much so that...
Grr, that's how it felt to me, too, but I thought I was missing something. Too bad. :(
Oh well, time to install Dosbox and give the original one a whirl again. :scan:
Thanks for the elaborate reply! :goodjob:
Hi,
as a veteran of the original, I thought I start of with "Classic". The combat part is no problem (even though it bothers me that a soldier behind full cover can still be shot), but I have serious trouble with the base and alien UFOs.
The game starts in March and already in May, there...
As many many have stated before, it is still vastly inferior compared to the previous titles.
But most haters have moved on (this is my first post here in a long time). Actually, I think it is a good indication of just how much that game sucks that there are still so many people around that...
OMG! Me, too. Though we only had 2 386 and 8 286, so each break there was a rush to the computer room in order to grab the 386s, since the 286 were borderline for Civ (but at least then there were fast enough). :p
Yes.
Reinstall Civ4.
True.
Why does it have to do that? That's why I was specifically referring to Civ5 on release, where the unit movement was really exactly that - a bunch of units charging the enemy without much strategic consideration.
But that's exactly what the AI does, even with later patches (so I've heard -...
I have to say that while I don't like Civ5 at all, I disagree with most of what you said. But most importantly this:
The switch to hexes did not increase the complexity of the game from a programming perspective at all. As was discussed elsewhere, hexes are actually easier to implement than...
Guess what I did when I wanted to play my newly-purchased Civ3 Tin Edition on my Toshiba M200 (a tablet PC without a CD-ROM drive)?
But just for the record - if you like a game, buy it!
I also absolutely disagree with the I can safely say that Civilization I was a godawful game part. I also think that Sid, at some point, was really good at envisioning computer games.
But for me he is more like George Lucas, who had one stroke of genius (Star Wars, even though he "borrowed"...
Thanks for this. Ever since Civ5 was released, I had this quote from a Firaxis employee stuck in my head, where he promised the AI would be far superior so that it does not require cheating and would scale with the difficulty level instead. Sadly I can't find it anymore. :(
But yeah, they...
I doubt they are "hiding", neither do I think that they regard Civ5 as a failure. It is clear that they wanted to target a more casual audience and that they achieved and there are quite a few people, even on this forum, who like that change.
Commercially and critically, Civ5 was a success...
No, they are not better than riflemen, since those people don't stand a chance in an open confrontation.
Imagine that a spearmen unit in 1950s is an old unit that was trained with spears and never got the resources from its government to get some modern weapons (but they WERE trained in...
I was with you for most of your journey :), except:
But Civ5 WAS advertised as a worthy successor of the franchise. Only AFTER the release were we told that the target audience was more on the casual side.
and
While it is true that only time will tell, the experience with the gaming industry...
Only unclear if you didn't properly read my previous post(s).
No, I didn't "invert" anything. I pointed out that 3 people were bashing me for something they themselves didn't comprehend.
So? What does that have to do with anything? I'm happy for you that you seem to have understood what I meant...
Yep, I agree. I actually think that there are quite a few aspects from Civ1/2 that I wish Civ3/4/5 had. Examples? Here:
Look at the Civ1 screenshot in the OP (or better yet, any Civ1 screenshot that is full of units). One thing that you might notice (well, I definitely do) is that it is VERY...
Indeed, a somewhat arbitrary but sensible function would have to be defined for this, which might not be immediately accessible for the player (but could be explained via a tooltip, a civiliopedia entry or the manual). But besides being more realistic (which is only of secondary importance imo...
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