i really appreciate that - das wäre einfach wundervoll:goodjob:
btw: is there a way to get the worldbuilder started without choosing a civ (id like to give the carribbean isles one more tile to produce kakao or sugar but it is annoying to do so every time i start a game with the TAC American...
started again playing Colonization with TAC and i can truly recommend this mod.
Many thanks for developing that!
Suggestion: I really love those huge, overlarge Maps and i hope you can set up such Map for Nothern America, including the Caribbean Sea and Northern Venezuela till Panama (hoho for...
is there a known issue with the techtree in v8, i see some techs as TXT_KEY_... with no content
(and i don't want to read all 96 pages before)
so v9 will just work if all other mods are deleted from the MODS directory? thats worse!
at the moment it causes a runtime library error cause of some...
hello,
the mod is really nice - with the specialists you're building the bridge to Colonization:thumbsup:
for me it seems to be well balanced, its much more difficult to build new citys cause of the high building costs for the settlers, fortunatly the grain harvester solve this a bit;)...
OK thanks for your quick reply and a thousand thanks for investing time to bring us this mod!
did you already implement the policy-screen you posted a few pages before?
hi, after a long pause playing CIV
i loaded the mod today over the mod hub.
first question: is this the newest version?
and where are all those units (like the marauder and so on)?
i really like this mod and won't play civ without - unfortunatly this time has come today after all those windows updates this week and or civ patch (dont know exactly) the game suddenly turned to german language and with that your very nice mod doesn't work anymore - well it worked just with...
I put it in game but this green was still there and it's really disturbing.
Does it work with Snoops Terrain Mod? Maybe that's the problem. (Or this german version of the game :sad: )
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