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  1. Lord Chambers

    Show me your colonies!

    Have you ever been invaded by a European player? How will the fort help preserve your southern colonies?
  2. Lord Chambers

    City screen building icon clarity

    Did you include the third poll option, "I would like to see all applicable building buttons having the resource icons" because you figure some people can't decide between option 1 and option 2 without more examples? I voted "Yes, please" because these bubbles help me filter those industry...
  3. Lord Chambers

    Further automation and template ** in cities ***

    Could you share a 3-screenshot guide describing how you use it remarkably well? I find it unintuitive , particularly that I can name quantities to import and export, and it's not clear which box sets a reserve to hold in the city. As well, I think the cart chooses goods to load based on value...
  4. Lord Chambers

    Improved Python Event System (Quests for Unit numbers) [IMPLEMENTED]

    Quest "Balancing the powers" 1. Condition to start quest: Build one plantation Announcement text: "The King notes that you are developing your colony in order to provide economic benefits to the homeland. 'As it should be. When you contain 5 plantations in <New England>'s borders, I will reward...
  5. Lord Chambers

    Just look at this and be amazed !!!

    The images got my hopes up that the WTP team had decided to reduce the number of goods in the game. I thought perhaps they had noted there is very little meaning in 20 goods instead of 10, except to the new player who has yet to memorize the yields and the experienced one when he makes the...
  6. Lord Chambers

    Discussion: how should native raids cause damage?

    How does the player know that the attitude drops if they take their land? It's logical, but where does he see it? By checking the Foreign Advisor? By initiating diplomacy? Looking at the scoreboard? I think it's one of those, and this player is not checking any of those every turn, and they do...
  7. Lord Chambers

    Civ4 style civics

    I think this caution is very good. I am wildly uninterested in seeing features of this mod grow when it's so illegible I couldn't show it to a life-long Colonization fan and have them keep playing. I suspect there's insufficient influence in its design which asks "what does this add for the...
  8. Lord Chambers

    Discussion: how should native raids cause damage?

    My only request is that however raids work, it be documented. I'm surprised, reading this thread, to learn the combat odds I create are not determining the raid outcomes I get. If any behavior is not intuitive to Civ4, it needs documentation. One thing that should be visible to the player is...
  9. Lord Chambers

    City Needs System - formerly known as "Satisfaction" [OBSOLETE]

    What? The sum of the demand of all my people in the colonys depends somehow on which goods are are produced there? And it's a fraction? And it's around 5, even though each unit demands 5 types of goods? Boost the demand? The un requirements? How is a market different from a village market...
  10. Lord Chambers

    City Needs System - formerly known as "Satisfaction" [OBSOLETE]

    Is this mechanic documented anywhere?
  11. Lord Chambers

    Poll for return of Town Guard

    An argument against it would go: The vision for the mod does not include risking player confusion in the name of superficial details that 1)make the game easier, 2)add realism but not meaningful gameplay, 3)satisfy existing players.
  12. Lord Chambers

    Discussion: how should trade routes work?

    I'm not a UX designer, but if I was, this is when I'd ask the user to designate the colony where they expect the tobacco for that tobaccoist to come from. <---Suggestion for a system with smart transports, needs lists, or delivery queues, not the barebones thing I'd accept.
  13. Lord Chambers

    Discussion: how should trade routes work?

    I have been enjoying We the People so much I want to help. Is there specific feedback you would find helpful? Asking for “any ideas” seems like a good catch-all, but it might inhibit discussion that sparks ideas in the implementers. I could pseudocode my implementation, but it would be based on...
  14. Lord Chambers

    [WTP] Quick questions

    I had the same series of "Too many siblings" errors while loading the mod the first time. That is, I loaded a fresh Colonization install with the 1.01 patch, and selected We-The-People from the Advanced > Load Mod options.. I was able to start a new game, but there are icon errors on the leader...
  15. Lord Chambers

    Establishing Missions (probability)

    I appreciate the reply. You nailed it! Problem solved.
  16. Lord Chambers

    Establishing Missions (probability)

    I'm unable to found a mission in Indian villages. What are the rules for founding them? I've founded 3 missions prior. Those villages all disbanded. Now, later in my game my Jesuit is taking tour and can't find an Indian village that will have him. There are no european flags indicating they...
  17. Lord Chambers

    Quick Questions and Answers

    Correct. I figured this out while you were posting. The tile is owned by Gifu and not Tokyo, but most tiles can be swapped. Swapping changes ownership and allows other cities to place districts or workers there. I found this tooltip which explains the exceptional circumstance here: I am...
  18. Lord Chambers

    Quick Questions and Answers

    I would like to build Tokyo's industrial district on the circled tile, but it is not available. I also cannot swap that tile so Tokyo can work it. Why?
  19. Lord Chambers

    [RD] Daily Graphs and Charts

    Who Earns the U.S. Minimum Wage in 3 Graphs source: http://www.npr.org/blogs/money/2013/11/21/246599184/who-earns-the-minimum-wage-heres-the-answer-in-3-graphs
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