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  1. Vael

    PolyCast Episode 166: "Left to Their Own Devices"

    Fair point Dan, you were pretty measured in your criticism. Based on many of the concerns voiced though it was clear that some of your panel hadn't even read anything about the game, and the show had an uncomfortable "we don't like this guy" vibe it. You're all smart people and I enjoy...
  2. Vael

    PolyCast Episode 166: "Left to Their Own Devices"

    I wasn't the biggest fan of Civ5, but sounds like you guys would actually be happy if Shafer and At the Gates failed. Maybe it's time to move on?
  3. Vael

    Civilization V: Gods and Kings released worldwide

    Looks like there's a bit of a typo in the thread name. :) "Civilizatin"
  4. Vael

    Soren Johnson joins Zynga

    Someone just sent me a link to an article which just revealed the news. Looks like he's going to be making Facebook games from now on...
  5. Vael

    Podcast about Alpha Centauri

    Great podcast, thanks for the link. Well, Brian has a Twitter account, so you could send him a message that way.
  6. Vael

    Civ MMO?

    Just saw this earlier today: http://massively.joystiq.com/2011/07/21/xl-games-making-civilization-mmo/ Is this real? Does anyone know anything else about it?
  7. Vael

    Tired of 2k's marketing methods

    How can that possibly be known without playing the game oneself?
  8. Vael

    Fear factor?

    I wouldn't get your hopes up... someone noticed the same thing at PAX East and one of the Firaxis guys said it was a concept they had tried out but probably wouldn't make it into the final game. It was in some thread here - I don't remember which one.
  9. Vael

    Making of Civ 5 video up with animations at gamespot

    They're obviously going to show units dying in the marketing videos, because that makes for more interesting videos. :)
  10. Vael

    June 22nd Real life protest at Firaxis office

    What else would you expect 2K to say? That they forced the developer to do something they didn't want? When was the last time we heard from someone from Firaxis and not 2K on these forums?
  11. Vael

    June 22nd Real life protest at Firaxis office

    You might want to find somewhere else to protest - it's up to the publisher what DRM is used.
  12. Vael

    Sid Meier on Kotaku Talk Radio

    I would assume he does over every project. It is his company after all. :) To be fair though, the only two Civilization games that Sid has been the designer of are Civ 1 and Civ Rev. The rest turned out pretty good despite him not being too involved.
  13. Vael

    Sid Meier on Kotaku Talk Radio

    It sounds like he's busy working on the Facebook version.
  14. Vael

    Sid Meier on Kotaku Talk Radio

    Noticed this morning that there's a recording of the show available here: http://kotaku.com/5531995/an-hour-of-sid-meier-brilliance-including-his-surprise-guitar-hero-regret They don't talk too much about Civ 5 though.
  15. Vael

    Announcing Civilization Network!

    That's not actually true of Sid. I remember reading somewhere that he did all of the design and gameplay programming for Civ Revolution. So it seems like he does still do hands-on design, just not with every Firaxis game.
  16. Vael

    Announcing Civilization Network!

    Brian Reynolds was the designer for Alpha Centauri.
  17. Vael

    Announcing Civilization Network!

    Facebook is really just a games portal. What the games look and play like is completely up to the developers. So if Sid wants to put in a map there's nothing stopping him.
  18. Vael

    time between turns (when I hit end turn) getting ridiculous

    One can assume you're talking about Civ 4 and not Revolution, but that's neither here nor there... Yes. Play on smaller maps. If you're playing on Huge or larger that's the fastest you can expect the game to ever be, regardless of your system specs.
  19. Vael

    Civ Revolution 2

    Hmmm... I was responding to a comment made by someone hoping Rev would eventually come out for the PC, but that seems to have mysteriously disappeared...
  20. Vael

    How long turn end time is too much?

    Time between turns is nearly 100% gameplay code (whether it's in Lua or C++). The core game can get pretty bad as you note, but mods are often much, MUCH worse.
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