Yes, it's easy to do so - I did it myself with no real programming knowledge. Just find the files CIV4EraInfos.xml, Audio2DScripts.xml and AudioDefines.xml, either in the vanilla Civ IV folder or the BTS one if you have the expansions. Then just do some copypasting of the parts that relate to...
The real challenge, in my opinion, is to beat the highest difficulty WITHOUT optimizing all fun and immersion out of the game and copying strategies from the internet.
And Deity is certainly not so hard that you have to use the horribly soulless and boring methods described here. You don't have...
Hello, I'm sure this has been asked and answered somewhere in the 77 pages of this thread, but does this mod work in online multiplayer? And if not, is making it compatible on the table?
I'm particularly interested in the "replay AI turn" option. I've also always been wanting a way to enable...
This is stockholm syndrome talk. Obvious, easy-to-fix bugs that affect all players - like the science bug (which was just a single number typo) and the wrong Eureka texts - should be expected to be hotfixed within a week, that's an absolute baseline of developer effort. The fact that they...
Out of all the missteps Civ VI made, this one is the gravest. Most of the quotes feel like an insult, like they're mocking people for caring about history and science and not just treating the game like a toy.
Did you miss the part where Paradox successfully changed their ways and won the players' trust? That is what I am asking for from the Firaxis team.
Literally everyone who follows both Civ VI and Stellaris closely can confirm the veracity of what I am saying. I already told you where the...
Appeal to authority fallacy and not a valid argument.
You can compare the sentiment towards the developers on this forum to that of Paradox's for proof of my statement.
Yep, even when Paradox releases a buggy mess of a DLC, the developers talk directly with the players on the forums constantly and acknowledge any issues right away. Then they inform players whether or not they are working on fixes, and they also always dedicate a few weeks to post-launch support...
Everyone with a brain agrees, but unfortunately, there are a lot of people who will see "ooh shiny new leader" and give Firaxis their money no matter how janky the actual game is. There's no clear economic incentive for Firaxis to bother with free polish, gameplay improvements and bugfixes...
I think it's perfectly fine to add some less contrived leaders. One of the (many) problems with Civ VI has been the way it spams endless amounts of little convoluted and un-intuitive rules at you, whether it's via policies, religions or civ/leader abilities. You forgot to have your worker fart...
Launch problems aside, I at least am glad to see there's a new writer. The writing in Civ VI has been so atrocious that it largely put me off the game - it's like it was all done by a clueless intern. Remember all those wonder and tech quotes that were just taken from the first google result of...
Another cool-sounding game mode brought down by poor design decisions.
The more powerful effects of Dark and Golden ages are good, but when it's at the cost of losing dedications, Normal and Heroic ages, it's just never gonna be played. It's a more binary and less interesting mode as a result...
The game was bloated from the start. Its main problems are that its systems don't work well together but are all just kinda thrown in there, and that everything takes so long with too many small but significant choices every turn.
This is a spot-on take. You can tell young and clueless people had way too much influence on Civ VI from how every bit of written text in it reads straight out of a high school paper. The UI reeks of "UX design" from the mobile game handbook where efficiency and information density is shunned...
It's far too peaceful, it feels like nothing ever happens.
The game not letting you declare war against friends or any of the several types of allies is the culprit. It really needs to go, especially the friend restriction. As it stands, too many games are just boring endless friendships and...
El Dorado was important to history whether or not it existed. Much of the drive to colonize the New World was based on its myths of gold and fortune. The other new "natural" wonders were believed in as well, sailors were scared of the Bermuda Triangle for decades.
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