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  1. M

    So How Unfriendly Will Civ 6 be to One City Challenge Games?

    Could OCC be more viable if they doubled the number of potential city tiles? That would also help differentiate OCC from the base game.
  2. M

    City State Diplomacy Mod (Updated)

    how about giving great diplomats the ability to enforce a non-aggressions pact for a set number of terms (like how a newly-signed peace treaty works) or the ability to make a specific civ (or all civs) forget your transgressions and broken promises?
  3. M

    New Version - January 29th (1/29)

    Hmmm, maybe we should have ideologies tied to yields other than culture (policy trees) and science (modern age). If we kept the factory system alongside policy tree requirement, ideologies will also be tied to hammers and beakers. I'm also thinking of tying ideologies to city density, not sure...
  4. M

    New Version - January 29th (1/29)

    I think the narrative goes like this: as people started moving to cities because of the demand for labor, they also began to be more politically aware due to class warfare. that political awareness made them receptive to the grand dreams of philosophers and/or statesmen.
  5. M

    Insane Amount of Gold

    Out of curiosity, would it be possible to code a cost of purchase increase for every copy of the unit a la Rise of Nations?
  6. M

    Some useless feedback

    if melee ships are much better than ranged for sea dominance, I suppose it would be good to have them without resource dependencies so that sea dominance isn't tied to who plopped what city where. On the other hand, it's the opposite case on land, where resource ownership plays a large role in...
  7. M

    Insane Amount of Gold

    hum, if we boost purchase prices, won't that make civs like Venice (or maybe only Venice) have a harder time managing their empire?
  8. M

    Some useless feedback

    out of curiosity, why not have it the other way around? ranged ships not having resource dependency. I don't play with naval all that much, but I would think that ranged is generally weaker since it takes more to kill something with it, and you get no money from attacking cities with it. That...
  9. M

    Civilization V: Who/What Am I?

    war weariness?
  10. M

    Civilization V: Who/What Am I?

    Helicopter gunship
  11. M

    Achievements Saves

    hee hee, I tried to do that, but I played with mods and eventually crashed
  12. M

    General economy of CPB - gold/production

    Also just spit balling. Would it be possible to tie maintenance to population? For every x number of citizens, you have -y gold?
  13. M

    Enhanced User Interface

    Thanks!
  14. M

    Enhanced User Interface

    I just re-discovered this little gem of a mod but the music change button overlaps with your icons. http://steamcommunity.com/sharedfiles/filedetails/?id=173203949 I'm going to try and move the button manually but maybe you can put your own fix and a little advertisement on the first post?
  15. M

    Requested Mods

    Settling great people mod Could we have a mod that allows us to settle great people into cities? There just some times where I don't want to have to give up an improvement just so I can use my GP to improve city yields
  16. M

    SUGGESTION: Artifact Trading.

    Don;t the Svarts have a spell that allows them to steal equipment? Is that also disabled in multiplayer? Maybe they could restructure it so you can trade artefacts.
  17. M

    Any Filipinos out there?

    Hi! I iz a Filipino.
  18. M

    Armageddon

    I suppose it would make sense if the Elohim got a diplomacy bonus for lowering the counter, if they aren't already
  19. M

    Slogan suggestions for the Ice phase?

    As the glaciers melt with the Age of Rebirth, a scattered tribe seeks to ascend. With godhood assured, shall Erebus tremble, beneath the march of Ice Resurgent
  20. M

    Slogan suggestions for the Ice phase?

    From Fiery Bhall's banner to vows with Esus' Shadows, will you now fight under Mulcarn Reborn? Choose your loyalty. Ice is upon us.
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