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  1. DarthCycle

    Getting Started

    As requested, my MODS folder I downloaded the 1.09.23 beta, the mods you are using are nothing like the old one, and your first post don't reference them. Mods like Attila v13, CivWillard v1 Tectonics v6, what are all those? And where are the new versions of the older mods from v1.08?
  2. DarthCycle

    Getting Started

    Playing version 1.08 I'm getting a regular crash at the end of my turn. I've attached my save file so that you may look into it. I have a feeling it might be related to the UN World wonder; I built it a few turns ago and I've been waiting for the screen for the vote. By the way...
  3. DarthCycle

    FfH2 0.30 Bug Thread

    Playing as the Ljosalfar in .30f I created (using the bloom spell) a forest on a hill with an undevelopped mana source. I then build a mana node with adepts. The presence of the forest will cause the node to revert to undevelopped status at the start of the next turn. Is this intended or is...
  4. DarthCycle

    Earth 1790 AD

    I tried a quick game with the French at monarch. 1) Force balance level in Europe seems ok 2) No starting iron is problematic. Within a few turns, you can grab the tile on the eastern border but still... You basically lose a few turns of production to switch to cannon/frigate when they...
  5. DarthCycle

    Earth 1790 AD

    I've been playing this scenario for 2 weeks, good work. Quick note: I read in the last few posts that you made changes to the scenario, however these are not reflected in the first post where the download is available. I strongly recommend that you use a change log in your first post so that...
  6. DarthCycle

    how to modify game option in a BTS scenario?

    could you be more explicit, please? I read your WBS thread and did exactly what you mentionned. Inserted the line Option=GAMEOPTION_NO_TECH_TRADING which is the game option I want to enable in the scenario, but it doesn't work. Here's an extract of my WBS scenario file: BeginGame...
  7. DarthCycle

    how to modify game option in a BTS scenario?

    I want to disable technology trading in a BTS scenario. I edited the scenario file (.civbeyondswordwbsave), between the section BeginGame/EndGame, I added Option=GAMEOPTION_NO_TECH_TRADING. However once I start the scenario, tech trading is still available, why?
  8. DarthCycle

    FfH2 0.25 Bug Thread

    Playing .25k version as the balseraph, I have incense with a plantation connected to my trade network, however I don't see it in my connected ressources in city screen. Temple do not provide +1 happy. Seems like a bug to me unless balseraph has some funky ability I never saw before
  9. DarthCycle

    Add-On Pack 1

    Here's a couple of comments on the 1938 scenario. First of all, congratulations on the amount of work you've put in this, the fun factor is definitively there. My biggest problem relies with the OOB, the order of battle. For germany, it is completely off. 1) There's too many Pz IV. In...
  10. DarthCycle

    Add-On Pack 1

    Actually, this is incorrect. Doctrine and unit quality should be reflected by promotions, not unit strength. Early german tank, for example Panzer II, should have weaker base strength than equivalent french tank. However, due to better training and doctrine the german tank unit should have...
  11. DarthCycle

    Suggestions

    Don't know if this has been suggested before. Playing the 3.13 RTW version. (without the add-on, will download soon) Armor unit: give them -25% city attack, remove access to city raider promotions. In its current format, armor are the best unit for all offensive purpose. In open-terrain...
  12. DarthCycle

    World War II 1939 - A Civilization IV Modification

    Actually, this could be implemented with promotions. Bliztkrieg for example, could be a promotion only available with the discovery of a tech. The base strength of Panzer I could be weaker than the equivalent french renault tank, but the bliztkrieg promotion would give an hedge to the german...
  13. DarthCycle

    Bug Report

    I would make a simple suggestion: in your first post, add 2 lists: 1) known issues that will be fixed in next patch/release 2) outstanding known issues (not planned to be fixed in next patch/release) This way us, the players/testers, prior to submitting an issue can check these lists and...
  14. DarthCycle

    Bug Report

    Playing version 2.2 Gold I am not able to build guild hall. I have enabled the guild of craftsmen civic.
  15. DarthCycle

    [mod] Warlords: Total Realism 2.3a

    I played the CivIV version of this mod a couple of months ago, so I tried the warlord version of it earlier this week. In short, WOW ! Huge earth map, monarch, playing as germany. The german trait which provides a bonus to settler production is a blast and I went for an aggressive...
  16. DarthCycle

    [mod] Warlords: Total Realism 2.3a

    are there any scenarios available for this mod?
  17. DarthCycle

    [Warlords] Modern Warfare Mod

    should we asssume then this version of Modern Warfare for Warlord is the final release?
  18. DarthCycle

    [Warlords] Modern Warfare Mod

    is the warlord version still going to be supported once the BtS release is available?
  19. DarthCycle

    [Warlords] Modern Warfare Mod

    Is there a scenario available for this mod?
  20. DarthCycle

    [WW2] Scenario 1939

    Just tried your scenario again. Unfortunately, nothing has changed since May. Any idea when we might get a new release?
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